Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero's pawn lands on D3 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero advances the king from E1 to F1, while giant Rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Giant Rat pushes the knight to C1. A clean strike: our hero's pawn topples the pawn on F4.
Giant Rat answers by moving the bishop from E4 to D3, and right after that our hero slides the king across the board, from F1 to E1. With dungeon cunning, Giant Rat brings the pawn to G3.
A clean strike: our hero's pawn topples the pawn on G3.
Check from Giant Rat: the bishop plants itself on B4.
our hero advances the king from E1 to D1, and giant Rat sets the knight on B3, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Giant Rat pushes the bishop to C3, and right after that our hero's pawn takes F5, leaving F4 behind. Giant Rat answers by moving the knight from B3 to C5.
A clean strike: our hero's pawn topples the bishop on D3.
With dungeon cunning, Giant Rat brings the bishop to G7. With a steady hand, our hero brings the king to E2, and giant Rat's bishop advances from G7 to A1.
A clean strike: our hero's king topples the pawn on E3.
Giant Rat sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the knight to B7; then our hero's king takes D1, leaving E2 behind.
Giant Rat's pawn reaches C2 and threatens our hero's king.
From D1 to C2, our hero's king swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to G5, while giant Rat's king advances from E8 to F8.
our hero advances the pawn from G5 to G6, and giant Rat sets the bishop on G7, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Giant Rat pushes the knight to D6, and right after that our hero's king takes D3, leaving C2 behind. Giant Rat answers by moving the knight from D6 to B5; then our hero slides the king across the board, from D3 to E3.
Giant Rat's bishop reaches H6 and threatens our hero's king.
With a steady hand, our hero brings the king to F3. Giant Rat captures the pawn on D4 and puts our hero in check.
our hero advances the king from F3 to G4, while giant Rat sets the bishop on E3, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Giant Rat pushes the bishop to H6. A clean strike: our hero's king topples the bishop on H6.
Giant Rat captures the pawn on F5 and puts our hero in check.
our hero slides the king across the board, from H6 to H7, and with dungeon cunning, Giant Rat brings the knight to G3. Check: our hero tightens the net by bringing the pawn to G7.
Giant Rat's king advances from F8 to F7. Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat sets the king on F6, watching every square. From G6, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to E5. By taking the knight on G3, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from E5 to E4. our hero gives check with the queen on G6.
With dungeon cunning, Giant Rat brings the king to F4. From G6 to C6, our hero's queen swallows Giant Rat's pawn.
Giant Rat's king advances from F4 to F3. By taking the pawn on D5, our hero drives Giant Rat into check.
Giant Rat sets the king on E2, watching every square. From D5 to A5, our hero's queen swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to F1. By taking the pawn on A6, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from F1 to E1. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Giant Rat brings the king to F2. our hero gives check with the queen on F5.
Giant Rat's king advances from F2 to E2. our hero advances the pawn from A2 to A4, and giant Rat sets the king on D2, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Giant Rat pushes the king to E2, and right after that our hero's pawn takes A6, leaving A5 behind.
Giant Rat answers by moving the king from E2 to E1; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the king to D1.
Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat's king advances from D1 to E2. our hero gives check with the queen on E8.
Giant Rat sets the king on D2, watching every square. From D5, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to C1. Check: our hero tightens the net by bringing the queen to C6.
Giant Rat answers by moving the king from C1 to B1. our hero gives check with the queen on B5.
With dungeon cunning, Giant Rat brings the king to A1. Mate. our hero's queen on A6 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 28 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 88% of the games on this floor.