Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to C3.
From the dark, Spider pushes the knight to G3. our hero claims the enemy knight by landing on G3.
Spider answers by moving the king from E8 to F8. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D2, and right after that spider's king advances from F8 to G7.
our hero advances the bishop from E3 to C5; then spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on C4.
Check from Spider: the pawn plants itself on E3.
our hero's king takes E1, leaving D2 behind. Spider answers by moving the knight from D5 to F6. our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the pawn to C3; then spider's king advances from G7 to G8.
our hero claims the enemy knight by landing on F6.
Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to F7, while our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Spider brings the king to E8.
With a steady hand, our hero brings the king to C1, and right after that spider's king advances from E8 to F8. our hero advances the king from C1 to B1.
Check from Spider: the pawn plants itself on A2.
our hero claims the enemy pawn by landing on A2.
From the dark, Spider pushes the king to F7, and our hero's king takes A3, leaving A2 behind. Spider answers by moving the pawn from A6 to A5, while our hero slides the king across the board, from A3 to A4.
With dungeon cunning, Spider brings the king to E6. our hero captures the enemy pawn: the king leaps from A4 to A5.
Spider's king advances from E6 to F7. our hero advances the king from A5 to B5, and right after that spider sets the king on G8, watching every square.
our hero captures the enemy pawn: the king leaps from B5 to C5.
From the dark, Spider pushes the king to F8, while our hero's king takes B5, leaving C5 behind. Spider answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to C6, and right after that spider's king advances from F8 to G8.
our hero advances the pawn from C3 to C4; then spider sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Spider pushes the king to G8, and our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from G8 to F7, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to F8. our hero's pawn crowns on C8 and becomes a queen.
Spider's king advances from F8 to F7. our hero gives check with the queen on B7.
Spider sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to H7.
our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.