Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider advances its knight to E5 and claims our rook.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4, while with dungeon cunning, Spider brings the king to D7. From A1 to A4, our hero's rook swallows Spider's pawn.
Spider's pawn advances from A6 to A5. A clean strike: our hero's rook topples the pawn on A5.
Spider sets the knight on G4, watching every square. From A5 to E5, our hero's rook swallows Spider's pawn.
Spider moves the knight from G4 to E5 and topples our hero's rook.
A clean strike: our hero's bishop topples the pawn on E3.
Spider gives check with the knight on D3.
our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the bishop to C1, while spider's king advances from D7 to C6.
our hero advances the pawn from H4 to H5, and spider sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the knight to G5. From C1 to G5, our hero's bishop swallows Spider's knight.
Spider answers by moving the knight from F2 to D3; then our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Spider brings the knight to B2.
With a steady hand, our hero brings the bishop to C1, and spider's knight advances from B2 to D1. our hero advances the pawn from H6 to H7, while spider sets the pawn on E6, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Spider pushes the knight to B2. A clean strike: our hero's queen topples the knight on B2.
Spider answers by moving the king from C6 to D6. our hero gives check with the queen on A3.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to G4, while spider's pawn advances from C7 to C6.
our hero advances the pawn from G4 to G5, and spider sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Spider pushes the pawn to E5, and right after that our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the king from D8 to C7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the queen to G6, and spider's king advances from B6 to C7.
our hero advances the queen from A3 to A6, while spider sets the pawn on C5, watching every square. From G6 to C2, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to D7. A clean strike: our hero's queen topples the pawn on C5.
Spider answers by moving the pawn from E5 to E4, and right after that our hero slides the queen across the board, from C5 to E3. With dungeon cunning, Spider brings the king to D8.
A clean strike: our hero's queen topples the pawn on E4.
Spider's king advances from D8 to C7. our hero gives check with the queen on E5.
Spider sets the king on D8, watching every square. From G5, our hero's bishop forces Spider to defend.
From the dark, Spider pushes the king to D7. Check: our hero tightens the net by bringing the queen to E6.
Spider answers by moving the king from D7 to C7. our hero gives check with the bishop on F4.
With dungeon cunning, Spider brings the king to D8. Mate. our hero's queen on A8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.