Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

Slug answers by moving the pawn from G4 to G3. our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the rook to A2; then slug's bishop advances from E4 to F3.

our hero claims the enemy bishop by landing on F3.

Slug sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on B4. From the shadows, Backstab. Slug loses a piece to our hero's blade.

From the dark, Slug pushes the king to F8. our hero's king takes E2, leaving E1 behind, and slug answers by moving the king from F8 to G8.

our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Slug brings the pawn to D5, and right after that with a steady hand, our hero brings the rook to A6.

Slug's pawn advances from D5 to D4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Slug sets the king on H8, watching every square. Without hurry or fear, our hero places the king on D3, and from the dark, Slug pushes the king to G7.

our hero captures the enemy pawn: the king leaps from D3 to C2.

Slug answers by moving the pawn from B6 to B5. our hero claims the enemy pawn by landing on B5.

With dungeon cunning, Slug brings the king to G8; then with a steady hand, our hero brings the king to D3. our hero activates Backstab and silently removes a threat from Slug.

Slug's pawn advances from F7 to F5, and our hero advances the rook from A6 to F6. Slug sets the pawn on F4, watching every square.

our hero captures the enemy pawn: the rook leaps from F6 to F4.

From the dark, Slug pushes the king to G7, and our hero's rook takes F5, leaving F4 behind. Slug answers by moving the king from G7 to H8.

our hero slides the bishop across the board, from C1 to G5, and right after that with dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to E7; then slug's king advances from G8 to H7.

our hero advances the pawn from B5 to B6. Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the rook on E5.

From the dark, Slug pushes the king to H6, while our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the king from H6 to G7.

our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the queen to B7, and right after that slug's king advances from F7 to E8.

our hero advances the rook from E5 to A5. Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the rook on A8.

From the dark, Slug pushes the king to G7, and our hero's rook takes A6, leaving A8 behind. Slug answers by moving the king from G7 to H8.

our hero slides the bishop across the board, from E7 to H4, and right after that with dungeon cunning, Slug brings the king to G8. Mate. our hero's rook on A8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0
Skills used
2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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