Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

A cruel blow: Centipede's rook captures our hero's queen on A8.

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero advances the pawn from B2 to B3. Centipede's knight reaches F3 and threatens our hero's king.

Without hurry or fear, our hero places the king on F2. Check from Centipede: the bishop plants itself on E3.

A clean strike: our hero's king topples the bishop on E3.

Centipede advances to H2 and claims our pawn.

our hero slides the king across the board, from E3 to D3, and with dungeon cunning, Centipede brings the pawn to F4. With a steady hand, our hero brings the king to C4, while centipede's king advances from E8 to D8.

From C4 to C5, our hero's king swallows Centipede's pawn.

Centipede sets the rook on H6, watching every square; then without hurry or fear, our hero places the pawn on B4. Centipede's pawn reaches D6 and threatens our hero's king.

our hero's king takes C4, leaving C5 behind. Centipede answers by moving the pawn from G7 to G5; then our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Centipede brings the pawn to G4. With a steady hand, our hero brings the king to B4, and centipede's king advances from D8 to C7.

our hero advances the king from B4 to A5, while centipede sets the rook on H7, watching every square. From B6, our hero's pawn forces Centipede to defend.

From the dark, Centipede pushes the king to B7. A clean strike: our hero's pawn topples the pawn on A7.

Centipede answers by moving the rook from H7 to H8. Promotion: on A8, our hero turns a pawn into a queen.

Centipede captures the queen on A8 and puts our hero in check.

With a steady hand, our hero brings the king to B5, while centipede's king advances from B7 to C7. our hero advances the king from B5 to C4, and centipede sets the pawn on F3, watching every square.

Without hurry or fear, our hero places the king on D5. Check from Centipede: the pawn plants itself on E6.

From D5 to E6, our hero's king swallows Centipede's pawn.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the king from C7 to C8. A clean strike: our hero's king topples the pawn on E5.

With dungeon cunning, Centipede brings the pawn to G3, and with a steady hand, our hero brings the king to F4. Centipede's king advances from C8 to B8.

A clean strike: our hero's king topples the pawn on G3.

Centipede sets the rook on A3, watching every square. From G3 to H2, our hero's king swallows Centipede's knight.

From the dark, Centipede pushes the king to A8. our hero's king takes G3, leaving H2 behind, and right after that centipede answers by moving the rook from A3 to A5.

From G3 to F3, our hero's king swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to B7, while with a steady hand, our hero brings the king to E2. Centipede's rook advances from A5 to A8, and our hero advances the king from E2 to D3.

Centipede sets the rook on E8, watching every square. Without hurry or fear, our hero places the king on D4, and right after that from the dark, Centipede pushes the rook to F8.

our hero's king takes E5, leaving D4 behind; then centipede answers by moving the rook from F8 to F3. our hero slides the king across the board, from E5 to E4.

With dungeon cunning, Centipede brings the rook to F8, and with a steady hand, our hero brings the king to E5. Centipede's king advances from B7 to A7, while our hero advances the king from E5 to E6.

Centipede sets the king on B8, watching every square. Without hurry or fear, our hero places the king on E7; then from the dark, Centipede pushes the rook to F2.

our hero's king takes E6, leaving E7 behind, and right after that centipede answers by moving the rook from F2 to F3. our hero slides the king across the board, from E6 to E5.

With dungeon cunning, Centipede brings the rook to D3, while with a steady hand, our hero brings the king to E4. Centipede's rook advances from D3 to D2, and our hero advances the king from E4 to E3.

Centipede sets the rook on C2, watching every square. Without hurry or fear, our hero places the king on D3, and right after that from the dark, Centipede pushes the rook to C7.

our hero's king takes D4, leaving D3 behind; then centipede answers by moving the king from B8 to C8. our hero slides the king across the board, from D4 to D5.

With dungeon cunning, Centipede brings the rook to C3, and with a steady hand, our hero brings the king to D4. Centipede's rook advances from C3 to C7, while our hero advances the king from D4 to D5.

Centipede sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D6; then from the dark, Centipede pushes the rook to G7.

our hero's king takes E6, leaving D6 behind. Centipede's rook reaches E7 and threatens our hero's king.

our hero slides the king across the board, from E6 to F6. With dungeon cunning, Centipede brings the rook to E2, while with a steady hand, our hero brings the king to F5.

Centipede's king advances from D8 to E8, and our hero advances the king from F5 to F4. Centipede sets the rook on D2, watching every square.

Without hurry or fear, our hero places the king on E3, and right after that from the dark, Centipede pushes the rook to D6. our hero's king takes E4, leaving E3 behind; then centipede answers by moving the king from E8 to D7.

our hero slides the king across the board, from E4 to E5. With dungeon cunning, Centipede brings the rook to H6, and with a steady hand, our hero brings the king to F5.

Centipede's rook advances from H6 to H1, while our hero advances the king from F5 to F4. Centipede sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on G3; then from the dark, Centipede pushes the rook to D1. our hero's king takes F2, leaving G3 behind, and right after that centipede answers by moving the rook from D1 to D4.

our hero slides the king across the board, from F2 to E3. With dungeon cunning, Centipede brings the rook to B4, while with a steady hand, our hero brings the king to D3.

Centipede's rook advances from B4 to G4, and our hero advances the king from D3 to E3. Centipede sets the rook on H4, watching every square.

Without hurry or fear, our hero places the king on F3, and right after that from the dark, Centipede pushes the rook to B4. our hero's king takes E3, leaving F3 behind; then centipede answers by moving the rook from B4 to B5.

our hero slides the king across the board, from E3 to D3. With dungeon cunning, Centipede brings the rook to B6, and with a steady hand, our hero brings the king to C4.

Centipede's rook advances from B6 to B3. A clean strike: our hero's king topples the rook on B3.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
121
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
17 / 10
First capture
move 2
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (121 moves) lasted longer than 96% of the games on this floor.

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