Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival rook on B7.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero slides the king across the board, from E1 to E2. Check from Centipede: the rook plants itself on E4.

With a steady hand, our hero brings the king to D3, while centipede's bishop advances from G5 to D2. From D3 to D2, our hero's king swallows Centipede's bishop.

Centipede sets the king on F8, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Centipede pushes the pawn to D5, and right after that our hero's pawn takes B3, leaving B2 behind.

Centipede gives check with the pawn on C4.

A clean strike: our hero's pawn topples the pawn on C4.

Centipede captures the pawn on C4 and puts our hero in check.

With a steady hand, our hero brings the king to C3, and centipede's rook advances from E4 to E1. A clean strike: our hero's king topples the pawn on C4.

Centipede sets the pawn on F4, watching every square, and right after that without hurry or fear, our hero places the king on D5. Centipede's rook reaches D1 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

Centipede answers by moving the rook from D1 to B1. From E5 to F4, our hero's king swallows Centipede's pawn.

Centipede gives check with the pawn on E5.

A clean strike: our hero's king topples the pawn on E5.

Centipede's rook advances from B1 to D1. our hero advances the king from E5 to F5. Check from Centipede: the rook plants itself on F1.

Without hurry or fear, our hero places the king on E5. From the dark, Centipede pushes the king to E8, and right after that our hero's king takes D5, leaving E5 behind.

Centipede answers by moving the pawn from A6 to A5; then our hero slides the king across the board, from D5 to C4. Check from Centipede: the rook plants itself on C1.

With a steady hand, our hero brings the king to B5. Centipede gives check with the rook on B1.

A clean strike: our hero's king topples the pawn on A5.

Centipede's rook reaches B5 and threatens our hero's king.

Without hurry or fear, our hero places the king on A6. Check from Centipede: the rook plants itself on B6.

A clean strike: our hero's king topples the pawn on A7.

Centipede gives check with the rook on B7.

From A7 to B7, our hero's king swallows Centipede's rook.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the king to B6, while centipede's pawn advances from G7 to G5.

our hero advances the king from B6 to C5, and centipede sets the king on E8, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Centipede pushes the king to D8, and right after that our hero's king takes E3, leaving D4 behind. Centipede answers by moving the pawn from G5 to G4; then our hero slides the king across the board, from E3 to F2.

With dungeon cunning, Centipede brings the king to E8. With a steady hand, our hero brings the king to G3, and centipede's king advances from E8 to F7.

A clean strike: our hero's king topples the pawn on G4.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
55
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 2

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 48% of the games on this floor.

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