Battle chronicle

The duel begins: our hero against Centipede on floor 6.

our hero's bishop lands on G1 and defeats Centipede's queen!

The duel ends in a draw: our hero and Centipede withdraw.

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The battle, move by move

our hero's knight takes H3, leaving G1 behind. Centipede answers by moving the pawn from C5 to C4, while our hero slides the knight across the board, from H3 to F2.

With dungeon cunning, Centipede brings the pawn to C3. our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Centipede gives check with the rook on G1.

our hero advances the king from E1 to E2. Centipede's pawn reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the pawn to G4, while our hero's pawn takes H3, leaving H2 behind.

Centipede answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the knight leaps from F2 to D3.

A cruel blow: Centipede's bishop captures our hero's knight on D3.

our hero claims the enemy bishop by landing on D3.

Centipede's pawn advances from D7 to D5. our hero advances the bishop from C1 to B2.

A cruel blow: Centipede's rook captures our hero's rook on A1.

our hero claims the enemy rook by landing on A1.

From the dark, Centipede pushes the knight to C6, and our hero's pawn takes H4, leaving H3 behind. Check from Centipede: the pawn plants itself on E4.

our hero slides the king across the board, from D3 to E3. our hero activates Backstab and silently removes a threat from Centipede.

With dungeon cunning, Centipede brings the king to F7; then with a steady hand, our hero brings the pawn to H5. Centipede's knight advances from C6 to E7, and right after that our hero advances the king from E3 to D4.

Centipede sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C5, while from the dark, Centipede pushes the king to E5.

Check: our hero tightens the net by bringing the pawn to C4.

Centipede answers by moving the king from E5 to E4. our hero captures the enemy pawn: the pawn leaps from C4 to D5.

With dungeon cunning, Centipede brings the king to E3, and right after that with a steady hand, our hero brings the pawn to D6. Centipede's knight advances from E7 to F5; then our hero advances the pawn from D6 to D7.

Centipede sets the pawn on G2, watching every square. our hero's pawn crowns on D8 and becomes a queen.

On G1, Centipede promotes and gains a reinforcing queen.

From D4, our hero's bishop forces Centipede to defend.

Centipede answers by moving the king from E3 to F4. our hero claims the enemy queen by landing on G1.

With dungeon cunning, Centipede brings the pawn to G5; then with a steady hand, our hero brings the pawn to H6. Centipede's knight advances from F5 to H4.

From F8, our hero's queen forces Centipede to defend.

Centipede sets the king on E4, watching every square. Check: our hero tightens the net by bringing the queen to A8.

From the dark, Centipede pushes the king to F5. our hero claims the enemy pawn by landing on A7.

Centipede answers by moving the knight from H4 to F3. our hero captures the enemy pawn: the queen leaps from A7 to A6.

A cruel blow: Centipede's knight captures our hero's bishop on G1.

With a steady hand, our hero brings the pawn to H7. Centipede's knight advances from G1 to E2.

our hero's pawn crowns on H8 and becomes a queen.

Centipede sets the king on G4, watching every square. Without hurry or fear, our hero places the queen on G8, and from the dark, Centipede pushes the knight to F4.

our hero's queen takes F6, leaving A6 behind. Centipede's knight reaches D3 and threatens our hero's king.

our hero slides the king across the board, from C5 to C4. Check from Centipede: the knight plants itself on E5.

With a steady hand, our hero brings the king to C3. Centipede's knight advances from E5 to F7. our hero claims the enemy knight by landing on F7.

Centipede sets the king on H4, watching every square. our hero captures the pawn on G5 and leaves Centipede in check.

A cruel blow: Centipede's king captures our hero's queen on G5.

our hero's king takes D4, leaving C3 behind, and centipede answers by moving the king from G5 to G4. our hero slides the king across the board, from D4 to E5.

With dungeon cunning, Centipede brings the king to G5. our hero gives check with the queen on F5.

Centipede's king advances from G5 to H6; then our hero advances the king from E5 to F6.

Draw. The dungeon keeps the names of our hero and Centipede.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 59 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
26 / 20
First capture
move 2
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 80% of the games on this floor.

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