Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
A cruel blow: Centipede's pawn captures our hero's queen on G4.
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on G4.
Centipede's pawn falls on G4 and tears the queen from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Centipede sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Centipede pushes the rook to H5, and our hero's pawn takes B4, leaving B3 behind. After toppling the pawn on F2, Centipede threatens our hero's king.
our hero claims the enemy bishop by landing on F2.
Check from Centipede: the pawn plants itself on G3.
our hero captures the enemy pawn: the king leaps from F2 to G3.
Centipede's king advances from E8 to E7. our hero advances the pawn from B4 to B5, and right after that centipede sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Centipede pushes the rook to H4, while our hero's pawn takes B7, leaving B6 behind.
Centipede answers by moving the rook from H4 to B4. our hero's pawn crowns on B8 and becomes a queen.
Centipede's pawn reaches F4 and threatens our hero's king.
our hero claims the enemy pawn by landing on F4.
Centipede's king advances from E7 to E6. our hero captures the enemy rook: the queen leaps from F4 to B4.
Centipede sets the king on F6, watching every square, while without hurry or fear, our hero places the queen on F8. From the dark, Centipede pushes the pawn to G4, and our hero's queen takes G8, leaving F8 behind.
Centipede answers by moving the king from F6 to E7. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Centipede brings the king to D7. our hero captures the pawn on F7 and leaves Centipede in check.
Centipede's king advances from D7 to C8. our hero claims the enemy pawn by landing on G6.
Centipede sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Centipede pushes the king to C8, while our hero's pawn takes B5, leaving B4 behind.
Centipede answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Centipede brings the king to D8.
With a steady hand, our hero brings the pawn to B7, and right after that centipede's king advances from D8 to C7. Check: our hero tightens the net by bringing the queen to G7.
Centipede sets the king on B8, watching every square. our hero gives check with the queen on G8.
Centipede's king falls on B7 and tears the pawn from our hero.
From G7, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from B7 to C8, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Centipede brings the king to B8.
With a steady hand, our hero brings the pawn to H4; then centipede's king advances from B8 to C8. our hero advances the pawn from H4 to H5, and right after that centipede sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Centipede pushes the king to C8, while our hero's pawn takes H7, leaving H6 behind.
Centipede answers by moving the king from C8 to B8. Mate. our hero's queen on H8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 11
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 55% of the games on this floor.