Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival rook on H4.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

From C2 to D3, our hero's pawn swallows Centipede's pawn.

Centipede's pawn advances from F6 to F5. our hero advances the queen from D1 to C2, while centipede sets the rook on H5, watching every square.

Without hurry or fear, our hero places the queen on B3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

From the dark, Centipede pushes the bishop to H4. our hero's pawn takes A4, leaving A2 behind, and right after that centipede answers by moving the pawn from F7 to F6.

our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Centipede brings the king to D8, while with a steady hand, our hero brings the pawn to A6.

Centipede's bishop advances from H4 to G5, and our hero advances the pawn from A6 to A7. Centipede sets the king on C7, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Centipede pushes the bishop to E3. Check: our hero tightens the net by bringing the rook to A7.

Centipede moves the bishop from E3 to A7 and topples our hero's rook.

By taking the bishop on A7, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to D6, and with a steady hand, our hero brings the queen to B5. Centipede's pawn advances from G6 to G5, while our hero advances the pawn from B2 to B3.

Centipede sets the rook on H4, watching every square. Without hurry or fear, our hero places the pawn on G3; then from the dark, Centipede pushes the pawn to F4.

A clean strike: our hero's pawn topples the rook on H4.

Centipede answers by moving the pawn from F6 to F5. From H4 to G5, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the pawn to F3. A clean strike: our hero's pawn topples the pawn on H6.

Centipede's pawn advances from F5 to F4, and our hero advances the pawn from H6 to H7. Centipede moves the pawn from F3 to E2 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on E2.

Centipede's pawn reaches F3 and threatens our hero's king.

our hero's king takes E3, leaving E2 behind; then centipede answers by moving the king from D6 to E6. our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Centipede brings the king to F6. Promotion: on H8, our hero turns a pawn into a queen.

Centipede's king advances from F6 to G6, while our hero advances the knight from B1 to A3. Centipede sets the pawn on G3, watching every square.

From F2 to G3, our hero's pawn swallows Centipede's pawn.

our hero activates Backstab and silently removes a threat from Centipede.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
13 / 6
First capture
move 0
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 33% of the games on this floor.

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