Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D8.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug answers by moving the pawn from B3 to B2. From C1 to B2, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the king to E2, while slug's knight advances from H7 to F8.

our hero advances the pawn from F2 to F3. Slug captures the pawn on F3 and puts our hero in check.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug answers by moving the knight from F8 to G6. A clean strike: our hero's pawn topples the pawn on C5.

Slug advances to C5 and claims our pawn.

With a steady hand, our hero brings the bishop to F6, and slug's knight advances from G6 to F8. our hero advances the bishop from F6 to H4, while slug sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the bishop on G3. In that instant, Backstab: one of Slug's pieces vanishes without a trace.

From the dark, Slug pushes the knight to D7. A clean strike: our hero's bishop topples the pawn on D6.

Slug answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to G6, while with a steady hand, our hero brings the king to G3.

Slug's king advances from G6 to G7, and our hero advances the pawn from H4 to H5. Slug sets the king on F6, watching every square.

Without hurry or fear, our hero places the bishop on F4. From the shadows, Backstab. Slug loses a piece to our hero's blade.

From the dark, Slug pushes the king to F7; then our hero's bishop takes E3, leaving F4 behind. Slug answers by moving the knight from D7 to B6.

A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the king to F4, while slug's king advances from F7 to G8.

A clean strike: our hero's king topples the pawn on F5.

Slug sets the king on H7, watching every square; then without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the knight to E5, and right after that our hero's bishop takes E7, leaving C5 behind.

Slug answers by moving the knight from E5 to D3. our hero slides the bishop across the board, from E7 to F6, while with dungeon cunning, Slug brings the knight to C1.

With a steady hand, our hero brings the pawn to H6, and slug's knight advances from C1 to D3. our hero advances the bishop from F6 to G7.

Slug sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the king on F6. Check from Slug: the knight plants itself on D7.

our hero's king takes E7, leaving F6 behind, while slug answers by moving the knight from D7 to C5. our hero slides the king across the board, from E7 to F8, and with dungeon cunning, Slug brings the knight to B7.

With a steady hand, our hero brings the bishop to E5, while slug's knight advances from B7 to C5. our hero advances the bishop from E5 to D4.

Slug sets the knight on D3, watching every square; then without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the knight to E5, and right after that our hero's bishop takes D4, leaving E3 behind.

Slug answers by moving the knight from E5 to C6. our hero slides the king across the board, from F8 to F7. Slug moves the king from H7 to H6 and topples our hero's pawn.

Check: our hero tightens the net by bringing the bishop to E3.

Slug's king advances from H6 to H5; then our hero advances the king from F7 to F6. Slug sets the king on G4, watching every square, and right after that without hurry or fear, our hero places the king on E6.

From the dark, Slug pushes the king to G3; then our hero's king takes D6, leaving E6 behind. Slug answers by moving the knight from C6 to D8.

our hero slides the bishop across the board, from E3 to G5, and with dungeon cunning, Slug brings the king to H3. From G5 to D8, our hero's bishop swallows Slug's knight.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 19 s
Moves
75
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 3
First capture
move 0
Skills used
2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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