Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival knight on C5.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

With a steady hand, our hero brings the king to D2; then centipede's knight advances from D3 to C5. our hero advances the king from D2 to C2.

Centipede gives check with the pawn on B3.

Without hurry or fear, our hero places the king on B2. Centipede's bishop reaches E5 and threatens our hero's king.

our hero's king takes A3, leaving B2 behind. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede answers by moving the rook from F6 to F1; then our hero slides the king across the board, from A3 to B4. With dungeon cunning, Centipede brings the bishop to F4.

our hero claims the enemy knight by landing on C5.

Centipede's king advances from E8 to F8; then our hero advances the king from C5 to D5. Centipede sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on E4. our hero activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the pawn to H3, while our hero's king takes E3, leaving E4 behind. Centipede answers by moving the king from G7 to H8.

our hero slides the king across the board, from E3 to E2; then with dungeon cunning, Centipede brings the rook to F3. With a steady hand, our hero brings the king to E1, and right after that centipede's pawn advances from H3 to H2.

our hero advances the king from E1 to E2. Centipede sets the rook on H3, watching every square, while without hurry or fear, our hero places the king on F2.

On H1, Centipede promotes and gains a reinforcing queen.

our hero's king takes E2, leaving F2 behind; then centipede answers by moving the queen from H1 to C6. our hero slides the king across the board, from E2 to F2, and right after that with dungeon cunning, Centipede brings the rook to B3.

With a steady hand, our hero brings the king to E2. Check from Centipede: the queen plants itself on C4.

our hero advances the king from E2 to D2. Centipede sets the pawn on H4, watching every square, and without hurry or fear, our hero places the king on D1.

From the dark, Centipede pushes the queen to A4, while our hero's king takes C2, leaving D1 behind. Centipede answers by moving the pawn from F7 to F6.

our hero slides the king across the board, from C2 to D2; then with dungeon cunning, Centipede brings the queen to C6. With a steady hand, our hero brings the king to D1, and right after that centipede's pawn advances from G4 to G3.

our hero advances the king from D1 to D2. Centipede sets the rook on F3, watching every square, while without hurry or fear, our hero places the king on E2.

From the dark, Centipede pushes the pawn to G2, and our hero's king takes E1, leaving E2 behind. Centipede answers by moving the king from H8 to G7.

our hero slides the king across the board, from E1 to E2. Check from Centipede: the queen plants itself on E4.

With a steady hand, our hero brings the king to D2. Centipede gives check with the rook on F2.

our hero advances the king from D2 to D1. Centipede sets the queen on A8, watching every square, and without hurry or fear, our hero places the king on E1.

From the dark, Centipede pushes the queen to A2, while our hero's king takes D1, leaving E1 behind. Checkmate: Centipede finishes our hero on G1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
58
How it ended
checkmate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
3 / 0
First capture
move 5
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 54% of the games on this floor.

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