Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on E1.

Draw. The dungeon keeps the names of our hero and Centipede.

Loading…

The battle, move by move

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Centipede brings the rook to F3. With a steady hand, our hero brings the king to E2, and right after that centipede's pawn advances from H4 to H3.

our hero advances the king from E2 to D2. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2, and from the dark, Centipede pushes the pawn to H2.

our hero's king takes E1, leaving E2 behind, while centipede answers by moving the king from D7 to D8. our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Centipede brings the rook to A3; then with a steady hand, our hero brings the king to F2. Centipede's king advances from D8 to C8, and right after that our hero advances the king from F2 to G2.

Centipede sets the king on D7, watching every square. Without hurry or fear, our hero places the king on H1. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

From the dark, Centipede pushes the pawn to B3, and our hero's king takes G2, leaving H1 behind. Centipede answers by moving the king from D7 to E6.

our hero slides the king across the board, from G2 to F2, and right after that with dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the king to E3; then centipede's bishop advances from D6 to H2.

our hero advances the king from E3 to F2. Centipede sets the bishop on E5, watching every square, and without hurry or fear, our hero places the king on E3.

From the dark, Centipede pushes the rook to A1, while our hero's king takes D3, leaving E3 behind. Centipede answers by moving the rook from A1 to E1.

our hero slides the king across the board, from D3 to D2; then with dungeon cunning, Centipede brings the pawn to B2. our hero captures the enemy rook: the king leaps from D2 to E1.

On B1, Centipede promotes and gains a reinforcing queen.

our hero advances the king from E1 to D2. Centipede sets the bishop on C7, watching every square, while without hurry or fear, our hero places the king on E3.

From the dark, Centipede pushes the king to E5, and our hero's king takes E2, leaving E3 behind. Centipede answers by moving the king from E5 to D5.

our hero slides the king across the board, from E2 to E3, and right after that with dungeon cunning, Centipede brings the queen to C2.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
42
How it ended
stalemate
Captures (hero / opponent)
1 / 0
Material captured (hero / opponent)
5 / 0
First capture
move 16
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 29% of the games on this floor.

More from floor 6