Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero's king lands on E2 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. Giant Rat moves the bishop from G4 to E2 and topples our hero's pawn.

A clean strike: our hero's king topples the bishop on E2.

Giant Rat captures the pawn on D3 and puts our hero in check.

From E2 to D3, our hero's king swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the pawn to A4. A clean strike: our hero's king topples the knight on C4.

Giant Rat's bishop reaches B5 and threatens our hero's king.

our hero advances the king from C4 to B4, and giant Rat sets the king on E7, watching every square. A clean strike: our hero's king topples the pawn on A3.

From the dark, Giant Rat pushes the bishop to D7, and right after that our hero's knight takes F3, leaving G1 behind. Giant Rat answers by moving the king from E7 to E8; then our hero slides the knight across the board, from F3 to G5.

With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the rook to B1, and giant Rat's pawn advances from D6 to D5.

our hero advances the rook from B1 to B4, while giant Rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Giant Rat pushes the pawn to D4. A clean strike: our hero's pawn topples the pawn on E5.

Giant Rat answers by moving the pawn from D4 to D3, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Giant Rat brings the bishop to C6.

With a steady hand, our hero brings the rook to B6, while giant Rat's king advances from E8 to E7. From B6 to C6, our hero's rook swallows Giant Rat's bishop.

Giant Rat sets the pawn on A5, watching every square. A clean strike: our hero's king topples the pawn on A4.

From the dark, Giant Rat pushes the pawn to D2. From C1 to D2, our hero's bishop swallows Giant Rat's pawn.

Giant Rat answers by moving the king from E7 to F8. A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Giant Rat brings the king to E7. Check: our hero tightens the net by bringing the rook to C7.

Giant Rat's king advances from E7 to F6. our hero advances the king from A5 to B5, while giant Rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Giant Rat pushes the king to F6; then our hero's pawn takes A5, leaving A4 behind.

Giant Rat answers by moving the king from F6 to F5, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to F6.

With a steady hand, our hero brings the pawn to A7, while giant Rat's king advances from F6 to G6. Promotion: on A8, our hero turns a pawn into a queen.

Giant Rat sets the king on H5, watching every square; then without hurry or fear, our hero places the queen on G8. From the dark, Giant Rat pushes the king to H6.

From E4, our hero's knight forces Giant Rat to defend.

Giant Rat answers by moving the king from H6 to H5. our hero delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 2
First capture
move 1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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