Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival knight on D3.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Check from Giant Rat: the bishop plants itself on B4.

our hero advances the bishop from C1 to D2, and right after that giant Rat sets the pawn on F3, watching every square. our hero captures the enemy pawn: the pawn leaps from G2 to F3.

From the dark, Giant Rat pushes the bishop to C5. our hero claims the enemy bishop by landing on E4.

Giant Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from B2 to B3. A cruel blow: Giant Rat's pawn captures our hero's pawn on B3.

our hero claims the enemy pawn by landing on B3.

Giant Rat's knight reaches D3 and threatens our hero's king.

our hero advances the king from E1 to E2; then giant Rat sets the king on C8, watching every square. our hero claims the enemy knight by landing on D3.

From the dark, Giant Rat pushes the pawn to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Giant Rat answers by moving the bishop from C5 to B4. our hero claims the enemy bishop by landing on B4.

With dungeon cunning, Giant Rat brings the pawn to A5. our hero captures the enemy pawn: the bishop leaps from B4 to D6.

Giant Rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Giant Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Giant Rat pushes the king to E7, while our hero's knight takes E5, leaving F3 behind.

Giant Rat answers by moving the king from E7 to D6. Check: our hero tightens the net by bringing the knight to C4.

With dungeon cunning, Giant Rat brings the king to E6. our hero claims the enemy pawn by landing on A5.

Giant Rat's king advances from E6 to F7. our hero captures the enemy pawn: the knight leaps from A5 to C6.

Giant Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Giant Rat pushes the king to G8, and our hero's pawn takes A6, leaving A5 behind.

Giant Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the king to G7.

our hero's pawn crowns on A8 and becomes a queen.

Giant Rat's king advances from G7 to H7. our hero advances the pawn from E4 to E5, and right after that giant Rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Giant Rat pushes the king to H5, while our hero's pawn takes E7, leaving E6 behind.

Giant Rat answers by moving the king from H5 to H6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to G5. With a steady hand, our hero brings the pawn to E4, and right after that giant Rat's king advances from G5 to F6.

Check: our hero tightens the net by bringing the pawn to E5.

Giant Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Giant Rat pushes the king to H7, and our hero's pawn takes E7, leaving E6 behind.

Giant Rat answers by moving the king from H7 to G7, while our hero slides the queen across the board, from E8 to D7. With dungeon cunning, Giant Rat brings the king to F6.

our hero's pawn crowns on E8 and becomes a queen.

Giant Rat's king advances from F6 to G5. our hero advances the rook from A1 to A4, and right after that giant Rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the queen on D5. From the dark, Giant Rat pushes the king to G7, while our hero's queen takes D6, leaving D5 behind.

Giant Rat answers by moving the king from G7 to H7. Mate. our hero's queen on A7 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 74% of the games on this floor.

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