Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Slug sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the king to D7, and our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the pawn from D5 to D4.
our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Slug brings the knight to G8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Slug's king advances from D7 to C7. our hero captures the pawn on B6 and leaves Slug in check.
Slug sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on B7. A cruel blow: Slug's king captures our hero's pawn on B7.
our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the king from B7 to C7, and our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the pawn to A3, and right after that slug's king advances from D6 to E6.
our hero advances the pawn from B3 to B4; then slug sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Slug pushes the knight to H5, and our hero's king takes F1, leaving E2 behind. Slug's knight reaches G3 and threatens our hero's king.
our hero slides the king across the board, from F1 to F2, and right after that with dungeon cunning, Slug brings the knight to F5. With a steady hand, our hero brings the pawn to H5; then slug's king advances from E6 to F6.
our hero advances the pawn from D2 to D4. Slug's pawn falls on D3 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the knight to D6, while our hero's pawn takes E4, leaving E3 behind.
Slug answers by moving the knight from D6 to C4. Check: our hero tightens the net by bringing the pawn to E5.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to H6. Check from Slug: the pawn plants itself on D2.
our hero advances the king from E1 to D1; then slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the pawn to G3. our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the king from E7 to D7, while our hero slides the queen across the board, from H8 to F6. With dungeon cunning, Slug brings the knight to D6.
our hero captures the knight on D6 and leaves Slug in check.
Slug's king advances from D7 to E8. our hero claims the enemy pawn by landing on D2.
Slug sets the pawn on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from E5 to F6.
From the dark, Slug pushes the king to F7. Check: our hero tightens the net by bringing the queen to E7.
Slug answers by moving the king from F7 to G6. our hero gives check with the queen on G7.
With dungeon cunning, Slug brings the king to F5. From G5, our hero's queen forces Slug to defend.
Slug's king advances from F5 to E4. our hero delivers the final mate from E5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 53% of the games on this floor.