Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

A cruel blow: Giant Rat's king captures our hero's queen on D8.

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Giant Rat answers by moving the bishop from G4 to F5; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the pawn to H6, and giant Rat's pawn advances from E4 to E3.

our hero advances the pawn from H6 to H7, while giant Rat sets the pawn on C3, watching every square. From F2 to E3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat moves the bishop from F5 to C2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C3.

Giant Rat advances to H7 and claims our pawn.

our hero slides the pawn across the board, from E3 to E4, and with dungeon cunning, Giant Rat brings the bishop to G6. With a steady hand, our hero brings the pawn to C4.

Giant Rat advances to E4 and claims our pawn.

our hero advances the rook from A1 to B1, and giant Rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the rook on B6.

From the dark, Giant Rat pushes the pawn to A5. From B6 to C6, our hero's rook swallows Giant Rat's bishop.

Giant Rat answers by moving the bishop from E4 to H7; then our hero slides the rook across the board, from C6 to C8. With dungeon cunning, Giant Rat brings the bishop to E4.

With a steady hand, our hero brings the pawn to C5, and giant Rat's king advances from E7 to D7. A clean strike: our hero's bishop topples the pawn on A3.

Giant Rat advances to C8 and claims our rook.

Without hurry or fear, our hero places the bishop on C1. From the dark, Giant Rat pushes the king to B7.

A clean strike: our hero's pawn topples the pawn on D6.

Giant Rat answers by moving the bishop from E4 to G6, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Giant Rat brings the king to C7.

Promotion: on D8, our hero turns a pawn into a queen.

Giant Rat advances to D8 and claims our queen.

our hero advances the bishop from C1 to D2, and giant Rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Giant Rat pushes the king to E7. From D2 to A5, our hero's bishop swallows Giant Rat's pawn.

Giant Rat answers by moving the bishop from G6 to E8; then our hero slides the bishop across the board, from A5 to D2. With dungeon cunning, Giant Rat brings the bishop to H5.

With a steady hand, our hero brings the bishop to C1, and giant Rat's bishop advances from H5 to E2. our hero advances the bishop from C1 to D2, while giant Rat sets the bishop on C4, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Giant Rat pushes the pawn to E4; then our hero's king takes F2, leaving E1 behind.

Giant Rat answers by moving the bishop from C4 to G8, and right after that our hero slides the king across the board, from F2 to E3. With dungeon cunning, Giant Rat brings the king to F7.

A clean strike: our hero's king topples the pawn on E4.

Giant Rat's king advances from F7 to G6. our hero advances the king from E4 to D4, and giant Rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Giant Rat pushes the king to G6, and right after that our hero's king takes B4, leaving C5 behind.

Giant Rat answers by moving the king from G6 to F7. A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Giant Rat brings the king to F8. With a steady hand, our hero brings the king to B4, and giant Rat's bishop advances from G8 to A2.

our hero advances the pawn from A3 to A4, while giant Rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Giant Rat pushes the bishop to B1; then our hero's pawn takes A6, leaving A5 behind. Giant Rat answers by moving the bishop from B1 to H7, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Giant Rat brings the bishop to E4. With a steady hand, our hero brings the king to C4, while giant Rat's king advances from E8 to E7.

our hero advances the king from C4 to D4, and giant Rat sets the king on F8, watching every square. A clean strike: our hero's king topples the bishop on E4.

From the dark, Giant Rat pushes the king to G8. Promotion: on A8, our hero turns a pawn into a queen.

Giant Rat answers by moving the king from G8 to F7. From A7, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to A6.

Giant Rat's king advances from G6 to H5. our hero advances the queen from A6 to C4, while giant Rat sets the king on G5, watching every square.

From C5, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to H4; then our hero's bishop takes D2, leaving C3 behind. Giant Rat answers by moving the king from H4 to G4, and right after that our hero slides the queen across the board, from C5 to C4.

With dungeon cunning, Giant Rat brings the king to H4. From E3, our hero's king forces Giant Rat to defend.

Giant Rat's king advances from H4 to H3. our hero advances the king from E3 to F2, and giant Rat sets the king on H2, watching every square.

And it is checkmate: our hero ends the game on H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 31 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 17
First capture
move 4

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 94% of the games on this floor.

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