Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on B3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from C2 to B3.
From the dark, Slug pushes the king to E7, while our hero's pawn takes H3, leaving H2 behind. Slug answers by moving the pawn from F7 to F6, and our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Slug brings the pawn to E3. our hero claims the enemy pawn by landing on E3.
Slug's pawn advances from C3 to C2. our hero advances the pawn from H4 to H5; then slug sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to F5, and our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the king from F8 to G7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the king to G6. Check: our hero tightens the net by bringing the queen to G8.
Slug's king advances from G6 to H5. our hero advances the pawn from G2 to G3, and right after that slug sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Slug pushes the pawn to F4. our hero claims the enemy pawn by landing on C4.
Slug's pawn falls on C4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
With dungeon cunning, Slug brings the pawn to F3. our hero claims the enemy pawn by landing on F3.
Slug's pawn advances from B6 to B5. our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Slug sets the king on H6, watching every square, while without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the pawn to D5, and our hero's pawn takes B7, leaving B6 behind.
Slug answers by moving the pawn from D5 to D4. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to D3. With a steady hand, our hero brings the queen to B3.
Check from Slug: the pawn plants itself on D2.
our hero claims the enemy pawn by landing on D2.
Slug sets the king on H5, watching every square. our hero captures the enemy pawn: the queen leaps from B3 to C2.
From the dark, Slug pushes the king to H6, while our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the king from H6 to H5, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to E6, and right after that slug's king advances from H6 to H5.
our hero advances the pawn from E6 to E7; then slug sets the king on H6, watching every square. our hero's pawn crowns on E8 and becomes a queen.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.