Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
A cruel blow: Slug's king captures our hero's queen on D8.
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
Slug answers by moving the bishop from C3 to E5, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the pawn to F4, while slug's king advances from D8 to C8. From F4 to E5, our hero's pawn swallows Slug's bishop.
Slug sets the knight on H5, watching every square. A clean strike: our hero's pawn topples the pawn on D6.
From the dark, Slug pushes the pawn to F5, and right after that our hero's king takes F2, leaving E1 behind. Slug answers by moving the knight from H5 to G7; then our hero slides the pawn across the board, from D2 to D3.
Slug's pawn reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to E1, and slug's king advances from C8 to B8. our hero advances the pawn from D6 to D7, while slug sets the king on C7, watching every square.
Promotion: on D8, our hero turns a pawn into a queen.
Slug moves the king from C7 to D8 and topples our hero's queen.
our hero's king takes D1, leaving E1 behind. Slug answers by moving the king from D8 to C7, and right after that our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Slug brings the knight to E6. With a steady hand, our hero brings the king to C3, while slug's knight advances from E6 to D8.
our hero advances the pawn from D3 to D4. Check from Slug: the pawn plants itself on B4.
Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the knight to E6, and right after that our hero's pawn takes D5, leaving D4 behind.
Slug answers by moving the knight from E6 to G5; then our hero slides the king across the board, from C4 to B5. With dungeon cunning, Slug brings the knight to F7.
With a steady hand, our hero brings the king to C4, and slug's king advances from C7 to D6. our hero advances the pawn from A2 to A3, while slug sets the king on E5, watching every square.
From A3 to B4, our hero's pawn swallows Slug's pawn.
Check from Slug: the knight plants itself on D6.
our hero's king takes D3, leaving C4 behind. Slug advances to B4 and claims our pawn.
From D3 to E3, our hero's king swallows Slug's pawn.
Slug moves the king from E5 to D5 and topples our hero's pawn.
With a steady hand, our hero brings the king to F4, while slug's king advances from D5 to E6. our hero advances the pawn from E2 to E3, and slug sets the knight on B5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to E7. From E4 to F5, our hero's pawn swallows Slug's pawn.
Slug answers by moving the king from E7 to F7. A clean strike: our hero's king topples the pawn on G4.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to F4, and slug's knight advances from B5 to D4.
our hero advances the pawn from G3 to G4, while slug sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on H4.
Slug gives check with the knight on E2.
our hero's king takes G5, leaving F4 behind. Slug answers by moving the pawn from B6 to B5. our hero gives check with the pawn on F6.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to G6. Slug gives check with the knight on F4.
our hero advances the king from G6 to F5, and slug sets the knight on E2, watching every square. Without hurry or fear, our hero places the pawn on H5.
Check from Slug: the knight plants itself on G3.
our hero's king takes G5, leaving F5 behind. Slug answers by moving the knight from G3 to F5.
A clean strike: our hero's king topples the knight on F5.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to G6, and slug's king advances from E8 to F8.
our hero advances the pawn from F6 to F7, while slug sets the king on E7, watching every square. Without hurry or fear, our hero places the king on G7.
From the dark, Slug pushes the king to D8. Promotion: on F8, our hero turns a pawn into a queen.
Slug answers by moving the king from D8 to D7. From F7, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to C6. Check: our hero tightens the net by bringing the queen to F6.
Slug's king advances from C6 to C7. our hero advances the pawn from H5 to H6, and slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to C8, and right after that our hero's queen takes F7, leaving F6 behind.
Slug answers by moving the king from C8 to B8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 11
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.