Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's bishop lands on D2 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to D2.
our hero claims the enemy knight by landing on D2.
After toppling the bishop on D2, Spider threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to D2.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to D3, and right after that spider's king advances from D7 to C7.
our hero advances the king from D3 to C4; then spider sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on F4.
Spider's pawn falls on F4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Spider answers by moving the king from B7 to B6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the king to B3; then spider's king advances from B6 to C6. our hero claims the enemy pawn by landing on A3.
Spider sets the king on B6, watching every square, and without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the pawn to E6, while our hero's king takes B3, leaving A4 behind.
Spider answers by moving the king from B6 to C6, and our hero slides the king across the board, from B3 to C4. With dungeon cunning, Spider brings the knight to D5.
With a steady hand, our hero brings the pawn to G3, and right after that spider's knight advances from D5 to F6. our hero advances the pawn from H3 to H4; then spider sets the king on B7, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Spider pushes the knight to H5, and our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the knight from H5 to G7, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Spider brings the knight to E8. With a steady hand, our hero brings the pawn to H6; then spider's king advances from B7 to C8.
our hero advances the pawn from H6 to H7, and right after that spider sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
From the dark, Spider pushes the king to B7. our hero's pawn crowns on H8 and becomes a queen.
Spider answers by moving the knight from E8 to D6. our hero captures the enemy knight: the pawn leaps from E5 to D6.
With dungeon cunning, Spider brings the pawn to A5. Check: our hero tightens the net by bringing the queen to G7.
Spider's king advances from B7 to A8. our hero advances the queen from G7 to E7; then spider sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the king to C8. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.