Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on G5 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

After toppling the pawn on D2, Spider threatens our hero's king.

our hero captures the enemy pawn: the bishop leaps from C1 to D2.

Spider answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the knight to H7.

With a steady hand, our hero brings the pawn to G5; then spider's pawn advances from C6 to C5. our hero advances the pawn from G5 to G6, and right after that spider sets the knight on F8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the knight to G5. our hero claims the enemy knight by landing on G5.

Spider answers by moving the pawn from C5 to C4, and our hero slides the bishop across the board, from G5 to H6. With dungeon cunning, Spider brings the king to D7.

our hero's pawn crowns on F8 and becomes a queen.

Spider's pawn advances from A4 to A3. our hero advances the queen from F8 to A8; then spider sets the king on E6, watching every square.

our hero captures the pawn on A6 and leaves Spider in check.

From the dark, Spider pushes the king to D5. From A5, our hero's queen forces Spider to defend.

Spider answers by moving the king from D5 to D6. our hero captures the pawn on A3 and leaves Spider in check.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to G5; then spider's king advances from D7 to E6.

our hero captures the pawn on E7 and leaves Spider in check.

Spider sets the king on F5, watching every square, and without hurry or fear, our hero places the bishop on F6. From the dark, Spider pushes the king to G4.

our hero claims the enemy pawn by landing on E5.

Spider answers by moving the king from G4 to F5, and our hero slides the bishop across the board, from E5 to D4. With dungeon cunning, Spider brings the king to G4.

With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from G4 to H3. our hero advances the pawn from E4 to E5; then spider sets the king on G4, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to H3. Check: our hero tightens the net by bringing the queen to H7.

Spider answers by moving the king from H3 to G2, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to F3.

our hero's pawn crowns on E8 and becomes a queen.

Spider's king advances from F3 to G2. our hero advances the queen from H7 to F7, and right after that spider sets the king on H1, watching every square.

Without hurry or fear, our hero places the queen on G8. From the dark, Spider pushes the king to H2. Mate. our hero's queen on H7 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 40% of the games on this floor.

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