Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F6.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the king to F7, while our hero's pawn takes F4, leaving F2 behind. Rat's pawn falls on F4 and tears the pawn from our hero.

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on F4.

Rat's knight advances from D7 to F6. our hero advances the pawn from E4 to E5.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy knight by landing on F6.

From the dark, Rat pushes the king to G8, and our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from G8 to F7, while our hero slides the pawn across the board, from H4 to H5.

On B1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to E2; then rat's rook advances from B1 to B4. our hero advances the pawn from H5 to H6, and right after that rat sets the rook on B8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the rook to F8, while our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the rook from F8 to H8. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

A cruel blow: Rat's king captures our hero's pawn on F6.

With a steady hand, our hero brings the pawn to F5. Rat's rook falls on H7 and tears the pawn from our hero.

our hero advances the pawn from C4 to C5. A cruel blow: Rat's pawn captures our hero's pawn on F5.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the rook to H6, and our hero's king takes E3, leaving E2 behind.

Rat's rook reaches H3 and threatens our hero's king.

our hero slides the king across the board, from E3 to F4. Mate. Rat closes the net and our hero falls on F3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
38
How it ended
checkmate
Captures (hero / opponent)
3 / 5
Material captured (hero / opponent)
5 / 5
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 17% of the games on this floor.

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