Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the knight leaps from F6 to D7 and captures the enemy rook.
Checkmate. Bat defeats our hero on this floor.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3, and with dungeon cunning, Bat brings the rook to E6. With a steady hand, our hero brings the pawn to G3, while bat's pawn advances from A4 to A3.
our hero advances the knight from G1 to E2, and bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the knight on C1.
From the dark, Bat pushes the rook to G6, and right after that our hero's knight takes A2, leaving C1 behind. Bat answers by moving the rook from G6 to G7; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Bat brings the knight to D8. With a steady hand, our hero brings the pawn to H4. Bat gives check with the pawn on D3.
our hero advances the king from E2 to D2. Bat's pawn reaches E3 and threatens our hero's king.
From F2 to E3, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to E4; then our hero's knight takes C3, leaving A2 behind. Bat answers by moving the rook from G7 to D7.
From C3 to E4, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to A2. our hero gives check with the knight on F6.
Bat's king advances from E8 to F7. From F6 to D7, our hero's knight swallows Bat's rook.
Bat's pawn crowns on A1 and a hostile queen is born.
Without hurry or fear, our hero places the pawn on H5. Bat's queen reaches A2 and threatens our hero's king.
From D2 to D3, our hero's king swallows Bat's pawn.
Bat answers by moving the pawn from A7 to A6; then our hero slides the pawn across the board, from H5 to H6. Bat gives check with the pawn on C4.
With a steady hand, our hero brings the king to C3. Bat's queen reaches B3 and threatens our hero's king.
our hero advances the king from C3 to D4. Mate. Bat closes the net and our hero falls on D3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 8
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 16% of the games on this floor.