Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero claims the enemy rook by landing on A4.
From the dark, Bat pushes the king to F7, and our hero's rook takes A7, leaving A4 behind. Bat answers by moving the king from F7 to F6.
our hero claims the enemy pawn by landing on B7.
With dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the rook to H7; then bat's king advances from F6 to G6.
our hero advances the rook from H7 to D7, and right after that bat sets the king on F5, watching every square. our hero captures the enemy pawn: the rook leaps from D7 to D6.
From the dark, Bat pushes the knight to E3. our hero claims the enemy pawn by landing on B6.
After toppling the pawn on C2, Bat threatens our hero's king.
our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Bat brings the knight to A3. With a steady hand, our hero brings the rook to C6, and right after that bat's knight advances from A3 to B5.
our hero captures the enemy pawn: the rook leaps from C6 to C5.
Bat sets the knight on D6, watching every square, while without hurry or fear, our hero places the rook on C7. From the dark, Bat pushes the king to E6, and our hero's rook takes H7, leaving C7 behind.
Bat answers by moving the king from E6 to F5. our hero captures the pawn on H5 and leaves Bat in check.
With dungeon cunning, Bat brings the king to G4. our hero captures the enemy pawn: the rook leaps from H5 to E5.
Bat's king advances from G4 to G3. our hero advances the rook from E5 to E6, and right after that bat sets the knight on F7, watching every square.
our hero captures the enemy pawn: the rook leaps from E6 to E4.
From the dark, Bat pushes the knight to H8, while our hero's rook takes E8, leaving E4 behind. Bat answers by moving the knight from H8 to G6, and our hero slides the rook across the board, from E8 to G8.
With dungeon cunning, Bat brings the king to H4. our hero claims the enemy knight by landing on G6.
Bat's king advances from H4 to H3. our hero advances the pawn from E2 to E4; then bat sets the king on H4, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to H3, and our hero's pawn takes E6, leaving E5 behind.
Bat answers by moving the king from H3 to H2, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Bat brings the king to H1.
our hero's pawn crowns on E8 and becomes a queen.
Bat's king advances from H1 to H2. Mate. our hero's queen on H8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.