Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on D4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the knight to E2; then bat's pawn advances from D5 to D4. our hero advances the knight from E2 to C1, and right after that bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the knight on A2. From the dark, Bat pushes the pawn to D3, while our hero's king takes D2, leaving E1 behind.
Bat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Bat brings the rook to E6.
With a steady hand, our hero brings the pawn to H4, and right after that bat's rook advances from E6 to G6. our hero advances the pawn from G2 to G3; then bat sets the knight on C5, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the rook to F6, and our hero's knight takes C1, leaving A2 behind.
Bat's knight reaches A4 and threatens our hero's king.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the king to B4; then bat's rook advances from F6 to F5.
our hero claims the enemy knight by landing on A4.
Bat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
From the dark, Bat pushes the pawn to E4. our hero claims the enemy pawn by landing on A3.
Bat answers by moving the king from F7 to E7, and our hero slides the king across the board, from A3 to B3. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the king to C4, and right after that bat's king advances from F6 to E6. our hero advances the king from C4 to D4; then bat sets the king on D7, watching every square.
our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the pawn to A5. our hero captures the enemy pawn: the knight leaps from C1 to D3.
Bat answers by moving the rook from F5 to F8, while our hero slides the pawn across the board, from G3 to G4. Bat gives check with the rook on E8.
With a steady hand, our hero brings the king to D5; then bat's rook advances from E8 to C8. our hero advances the pawn from H4 to H5, and right after that bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the king to E7, while our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the pawn from B5 to B4, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the king to F6.
With a steady hand, our hero brings the pawn to G7, and right after that bat's rook advances from C8 to C4. our hero's pawn crowns on G8 and becomes a queen.
Bat sets the rook on H4, watching every square. our hero gives check with the queen on G7.
From the dark, Bat pushes the king to F5, and our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the pawn from B4 to B3.
our hero's pawn crowns on H8 and becomes a queen.
Bat's rook reaches D4 and threatens our hero's king.
With a steady hand, our hero brings the king to C6; then bat's king advances from F5 to E6. From G6, our hero's queen forces Bat to defend.
Bat sets the king on E7, watching every square. our hero captures the enemy rook: the queen leaps from H8 to D4.
From the dark, Bat pushes the pawn to A4. our hero claims the enemy pawn by landing on A4.
Bat answers by moving the king from E7 to F8, and our hero slides the queen across the board, from G6 to H7. With dungeon cunning, Bat brings the pawn to B2.
our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 36 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 9
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 64% of the games on this floor.