Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's king lands on E1 and defeats Bat's queen!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
Bat answers by moving the king from E8 to D7, and right after that our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the king to C7.
A clean strike: our hero's rook topples the pawn on A7.
Bat's rook advances from H6 to G6. our hero advances the rook from A7 to A4, and bat sets the rook on G7, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the rook to G4, and right after that our hero's pawn takes G3, leaving G2 behind.
Bat answers by moving the pawn from C5 to C4; then our hero slides the knight across the board, from H3 to G1. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the knight to E2, and bat's knight advances from B7 to C5. our hero advances the rook from A4 to A6.
our hero activates Backstab and silently removes a threat from Bat.
Bat sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on C3; then from the dark, Bat pushes the king to C8.
A clean strike: our hero's rook topples the pawn on D6.
Bat answers by moving the pawn from D5 to D4. From C6, our hero's rook forces Bat to defend.
With dungeon cunning, Bat brings the king to B7. A clean strike: our hero's rook topples the knight on C5.
Bat's king advances from B7 to B6. From C5 to C4, our hero's rook swallows Bat's pawn.
Check from Bat: the pawn plants itself on E3.
Without hurry or fear, our hero places the king on F3, and right after that from the dark, Bat pushes the rook to G5. our hero's knight takes E4, leaving C3 behind.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the king from B6 to A5. A clean strike: our hero's rook topples the pawn on D4.
With dungeon cunning, Bat brings the pawn to E2. With a steady hand, our hero brings the king to F2. Bat's pawn crowns on E1 and a hostile queen is born.
A clean strike: our hero's king topples the queen on E1.
Bat sets the rook on E5, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the rook to E6.
From D5, our hero's rook forces Bat to defend.
Bat answers by moving the king from A5 to B6. our hero slides the pawn across the board, from G4 to G5. Bat captures the knight on E4 and puts our hero in check.
With a steady hand, our hero brings the king to F2, and bat's king advances from B6 to C7. our hero advances the pawn from G5 to G6.
Bat gives check with the rook on F4.
Without hurry or fear, our hero places the king on E3. Bat's rook reaches F3 and threatens our hero's king.
From E3 to F3, our hero's king swallows Bat's rook.
Bat answers by moving the king from C7 to B7. our hero slides the pawn across the board, from G6 to G7, and with dungeon cunning, Bat brings the king to C6.
With a steady hand, our hero brings the rook to D8, while bat's king advances from C6 to C7. our hero advances the rook from D8 to H8.
Bat sets the king on B7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to A6, and right after that our hero's queen takes G5, leaving G8 behind. Bat answers by moving the king from A6 to B6.
our hero gives check with the rook on H6.
With dungeon cunning, Bat brings the king to C7. From G7, our hero's queen forces Bat to defend.
Bat's king advances from C7 to C8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 0
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 57% of the games on this floor.