Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's knight lands on H5 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the knight to E2, and right after that bat's pawn advances from D5 to D4. our hero advances the knight from E2 to G3; then bat sets the pawn on E3, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Bat pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Bat answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Bat brings the knight to D8. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Bat's king advances from E6 to D5. our hero advances the pawn from D6 to D7, and right after that bat sets the rook on H8, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the knight to C6, while our hero's king takes D3, leaving E2 behind.
Bat answers by moving the rook from H8 to H5. our hero captures the enemy rook: the knight leaps from G3 to H5.
Bat's knight reaches E5 and threatens our hero's king.
With a steady hand, our hero brings the king to E3, and right after that bat's knight advances from E5 to D3. our hero's pawn crowns on D8 and becomes a queen.
Bat sets the king on C6, watching every square. our hero claims the enemy knight by landing on D3.
From the dark, Bat pushes the king to C7, and our hero's queen takes D5, leaving D3 behind. Bat answers by moving the pawn from A7 to A6, while our hero slides the knight across the board, from H5 to F6.
With dungeon cunning, Bat brings the pawn to A5. Check: our hero tightens the net by bringing the queen to D7.
Bat's king advances from C7 to B8. our hero advances the knight from F6 to D5, and right after that bat sets the pawn on C4, watching every square.
our hero captures the enemy pawn: the knight leaps from D5 to B6.
From the dark, Bat pushes the pawn to C3. our hero claims the enemy pawn by landing on A4.
Bat answers by moving the pawn from C3 to C2, and our hero slides the knight across the board, from A4 to C5. On C1, Bat promotes and gains a reinforcing bishop.
Mate. our hero's queen on B7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 21% of the games on this floor.