Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on D4.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the king to E2; then centipede's king advances from E8 to E7. our hero claims the enemy knight by landing on D3.

Centipede gives check with the rook on F3.

Without hurry or fear, our hero places the king on E2. From the dark, Centipede pushes the pawn to F6, while our hero's pawn takes D3, leaving D2 behind.

Centipede answers by moving the king from E7 to D7, and our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Centipede brings the king to E6.

With a steady hand, our hero brings the king to D2, and right after that centipede's king advances from E6 to D5. our hero advances the king from D2 to C2.

Check from Centipede: the rook plants itself on F2.

Without hurry or fear, our hero places the king on D3. From the dark, Centipede pushes the bishop to G3, and our hero's pawn takes B3, leaving B2 behind.

Centipede's rook reaches F3 and threatens our hero's king.

our hero slides the king across the board, from D3 to C2, and right after that with dungeon cunning, Centipede brings the king to E4. With a steady hand, our hero brings the pawn to D5.

Centipede gives check with the rook on F2.

our hero advances the king from C2 to B1. Centipede's rook reaches F1 and threatens our hero's king.

Without hurry or fear, our hero places the king on C2. Check from Centipede: the rook plants itself on F2.

our hero's king takes D1, leaving C2 behind. Centipede answers by moving the king from E4 to E3, and our hero slides the pawn across the board, from D5 to D6.

With dungeon cunning, Centipede brings the rook to F4. With a steady hand, our hero brings the pawn to D7, and right after that centipede's king advances from E3 to F2.

our hero's pawn crowns on D8 and becomes a queen.

Centipede gives check with the rook on D4.

our hero captures the rook on D4 and leaves Centipede in check.

From the dark, Centipede pushes the king to G2. our hero captures the enemy pawn: the queen leaps from D4 to B4.

Centipede answers by moving the king from G2 to H1, while our hero slides the queen across the board, from B4 to D4. With dungeon cunning, Centipede brings the pawn to H3.

our hero captures the enemy pawn: the queen leaps from D4 to F6.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede's pawn advances from H5 to H4. our hero claims the enemy pawn by landing on H6.

Centipede sets the bishop on E1, watching every square. our hero captures the enemy pawn: the queen leaps from H6 to G5.

From the dark, Centipede pushes the bishop to F2. our hero claims the enemy pawn by landing on H4.

Centipede answers by moving the bishop from F2 to D4. our hero captures the enemy pawn: the queen leaps from H4 to G4.

With dungeon cunning, Centipede brings the bishop to G1. our hero captures the pawn on H3 and leaves Centipede in check.

Centipede's bishop advances from G1 to H2. Check: our hero tightens the net by bringing the queen to F3.

Centipede sets the king on G1, watching every square. Without hurry or fear, our hero places the pawn on B4, and from the dark, Centipede pushes the bishop to D6.

our hero's pawn takes B5, leaving B4 behind, while centipede answers by moving the bishop from D6 to B4. our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Centipede brings the bishop to E7; then with a steady hand, our hero brings the pawn to B7. Centipede's bishop advances from E7 to D6.

From G4, our hero's queen forces Centipede to defend.

Centipede sets the king on F2, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Centipede pushes the king to E3. our hero gives check with the queen on E6.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede answers by moving the king from E3 to F4. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Centipede brings the king to F3. Check: our hero tightens the net by bringing the queen to F8.

Centipede's king advances from F3 to G3. our hero gives check with the queen on G6.

Centipede sets the king on H3, watching every square. Mate. our hero's queen on H8 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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