Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
Centipede advances its king to F6 and claims our queen.
Centipede falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the knight on D3.
From the dark, Centipede pushes the pawn to G3, and right after that our hero's knight takes F3, leaving G1 behind. Centipede answers by moving the king from E8 to F8; then our hero slides the knight across the board, from F3 to D4.
Centipede advances to H2 and claims our pawn.
From H1 to H2, our hero's rook swallows Centipede's pawn.
Centipede's rook advances from F6 to F5. our hero advances the knight from D4 to C6. Centipede advances to H2 and claims our rook.
Without hurry or fear, our hero places the queen on A4. From the dark, Centipede pushes the king to G7; then our hero's knight takes E7, leaving C6 behind.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Check from Centipede: the bishop plants itself on G3.
our hero slides the king across the board, from E1 to E2. With dungeon cunning, Centipede brings the bishop to D6, while with a steady hand, our hero brings the queen to D7.
Centipede's rook advances from F5 to F8. From D7 to D6, our hero's queen swallows Centipede's bishop.
Centipede sets the rook on E8, watching every square. Without hurry or fear, our hero places the queen on D7, and right after that from the dark, Centipede pushes the king to F8.
our hero's queen takes E6, leaving D7 behind; then centipede answers by moving the king from F8 to G7. our hero slides the king across the board, from E2 to D1.
With dungeon cunning, Centipede brings the rook to F8. From E7 to G6, our hero's knight swallows Centipede's pawn.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede's rook advances from F8 to F6, and right after that our hero advances the king from D1 to E1. Centipede advances to G6 and claims our knight.
By taking the rook on F6, our hero drives Centipede into check.
Centipede moves the king from G6 to F6 and topples our hero's queen.
our hero's pawn takes D4, leaving D3 behind, and centipede answers by moving the king from F6 to E7. our hero slides the pawn across the board, from D4 to D5, while with dungeon cunning, Centipede brings the king to D8.
With a steady hand, our hero brings the pawn to D6, and centipede's pawn advances from H4 to H3. From G2 to H3, our hero's pawn swallows Centipede's pawn.
Centipede sets the pawn on H4, watching every square, and right after that without hurry or fear, our hero places the bishop on D2. From the dark, Centipede pushes the king to E8.
From D2 to B4, our hero's bishop swallows Centipede's pawn.
Centipede answers by moving the king from E8 to F7. our hero slides the pawn across the board, from D6 to D7, and with dungeon cunning, Centipede brings the pawn to H5.
Promotion: on D8, our hero turns a pawn into a queen.
Centipede's king advances from F7 to E6. our hero gives check with the queen on E7.
Centipede sets the king on D5, watching every square. From C3, our hero's knight forces Centipede to defend.
From the dark, Centipede pushes the king to C6, and right after that our hero's pawn takes A4, leaving A2 behind. Centipede answers by moving the king from C6 to B6.
our hero gives check with the pawn on A5.
With dungeon cunning, Centipede brings the king to C6. From D6, our hero's queen forces Centipede to defend.
Centipede's king advances from C6 to B7. Check: our hero tightens the net by bringing the pawn to A6.
Centipede sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on A7. From the dark, Centipede pushes the king to B7; then our hero's knight takes B5, leaving C3 behind.
Centipede answers by moving the king from B7 to A8. Check: our hero tightens the net by bringing the queen to D8.
With dungeon cunning, Centipede brings the king to B7. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 27 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 15 / 18
- First capture
- move 0
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 69% of the games on this floor.