Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on F1.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that centipede sets the knight on C5, watching every square. From A8, our hero's rook forces Centipede to defend.

From the dark, Centipede pushes the king to E7, while our hero's bishop takes B2, leaving C1 behind. Centipede answers by moving the rook from F6 to F4, and our hero slides the king across the board, from D2 to E3.

With dungeon cunning, Centipede brings the rook to F1. With a steady hand, our hero brings the king to E2, and right after that centipede's pawn advances from H4 to H3.

our hero captures the enemy rook: the king leaps from E2 to F1.

Centipede sets the knight on B3, watching every square, while without hurry or fear, our hero places the bishop on H8. From the dark, Centipede pushes the pawn to F5.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Centipede answers by moving the king from E7 to D7. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Centipede brings the pawn to F4. With a steady hand, our hero brings the pawn to H3.

Check from Centipede: the knight plants itself on D2.

our hero advances the king from F1 to E2, and right after that centipede sets the knight on E4, watching every square. Check: our hero tightens the net by bringing the rook to A7.

From the dark, Centipede pushes the king to C6, while our hero's bishop takes D4, leaving H8 behind. Centipede answers by moving the king from C6 to D5, and our hero slides the king across the board, from E2 to D3.

A cruel blow: Centipede's pawn captures our hero's pawn on G4.

our hero claims the enemy pawn by landing on G4.

Centipede's pawn advances from B4 to B3. our hero gives check with the rook on A5.

Centipede sets the bishop on C5, watching every square. our hero captures the bishop on C5 and leaves Centipede in check.

From the dark, Centipede pushes the king to D6. our hero captures the enemy knight: the king leaps from D3 to E4.

Centipede answers by moving the pawn from B3 to B2, while our hero slides the rook across the board, from C5 to C1. With dungeon cunning, Centipede brings the king to E7.

From C5, our hero's bishop forces Centipede to defend.

Centipede's king advances from E7 to F7. our hero advances the rook from C1 to B1, and right after that centipede sets the king on E6, watching every square.

our hero captures the enemy pawn: the rook leaps from B1 to B2.

From the dark, Centipede pushes the king to F7, while our hero's rook takes H2, leaving B2 behind. Centipede answers by moving the king from F7 to E6.

our hero captures the enemy pawn: the rook leaps from H2 to H6.

With dungeon cunning, Centipede brings the pawn to F3. our hero captures the pawn on G6 and leaves Centipede in check.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's king advances from E6 to D7; then our hero advances the rook from G6 to F6. Centipede sets the king on C8, watching every square.

our hero claims the enemy pawn by landing on F3.

From the dark, Centipede pushes the king to B8. our hero gives check with the rook on F8.

Centipede answers by moving the king from B8 to B7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Centipede brings the king to C7; then with a steady hand, our hero brings the pawn to G6.

Centipede's king advances from C7 to C6, and right after that our hero advances the king from E4 to D4. Centipede sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on G7, while from the dark, Centipede pushes the king to C6. our hero's pawn crowns on G8 and becomes a queen.

Centipede answers by moving the king from C6 to B5. our hero gives check with the queen on B3.

With dungeon cunning, Centipede brings the king to A6. From A4, our hero's queen forces Centipede to defend.

Centipede's king advances from A6 to B7. Check: our hero tightens the net by bringing the rook to F7.

Centipede sets the king on B8, watching every square. our hero gives check with the queen on A7.

From the dark, Centipede pushes the king to C8. Mate. our hero's rook on F8 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 5
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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