Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's bishop lands on C3 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
Loading…
The battle, move by move
Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the king to D7. From D2 to D3, our hero's king swallows Centipede's pawn.
Centipede answers by moving the rook from B4 to B7; then our hero slides the king across the board, from D3 to E4. With dungeon cunning, Centipede brings the king to E7.
With a steady hand, our hero brings the king to D5, and centipede's king advances from E7 to D7. our hero advances the king from D5 to C5.
Check from Centipede: the bishop plants itself on F2.
Without hurry or fear, our hero places the king on C4. Centipede moves the bishop from F2 to G1 and topples our hero's knight.
our hero's bishop takes A3, leaving C1 behind. Centipede answers by moving the knight from H6 to G8. From A1 to G1, our hero's rook swallows Centipede's bishop.
Check from Centipede: the rook plants itself on C7.
With a steady hand, our hero brings the king to B5. Centipede gives check with the rook on B7.
our hero advances the king from B5 to A6, and centipede sets the rook on C7, watching every square. our hero gives check with the rook on D1.
From the dark, Centipede pushes the king to E8, and right after that our hero's bishop takes B2, leaving A3 behind. Centipede answers by moving the rook from C7 to C3.
A clean strike: our hero's bishop topples the rook on C3.
With dungeon cunning, Centipede brings the king to F8. From C3 to F6, our hero's bishop swallows Centipede's pawn.
Centipede moves the knight from G8 to F6 and topples our hero's bishop.
our hero advances the rook from D1 to D3, while centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Centipede pushes the pawn to H4. A clean strike: our hero's pawn topples the pawn on G4.
Centipede answers by moving the king from E7 to E6, and right after that our hero slides the king across the board, from A6 to B6. With dungeon cunning, Centipede brings the king to E5.
With a steady hand, our hero brings the king to C5. Centipede advances to G4 and claims our pawn.
our hero advances the rook from D3 to D1, and centipede sets the king on F4, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Centipede pushes the pawn to F5. Check: our hero tightens the net by bringing the rook to F1.
Centipede answers by moving the knight from G4 to F2. By taking the knight on F2, our hero drives Centipede into check.
With dungeon cunning, Centipede brings the king to G3. With a steady hand, our hero brings the rook to F1, and centipede's pawn advances from H4 to H3.
our hero advances the king from D4 to E3. Centipede's pawn reaches F4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E4. From the dark, Centipede pushes the pawn to F3; then our hero's king takes E3, leaving E4 behind.
Centipede answers by moving the pawn from H3 to H2. By taking the pawn on F3, our hero drives Centipede into check.
With dungeon cunning, Centipede brings the king to G4. With a steady hand, our hero brings the rook to F1, while centipede's king advances from G4 to H4.
our hero advances the king from E3 to F3, and centipede sets the king on H3, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Centipede pushes the pawn to G4, and right after that our hero's rook takes H1, leaving F1 behind. Check from Centipede: the pawn plants itself on G3.
our hero slides the king across the board, from F2 to E2, while with dungeon cunning, Centipede brings the pawn to G2. With a steady hand, our hero brings the rook to D1.
Centipede's pawn crowns on G1 and a hostile knight is born.
our hero advances the king from E2 to F2. Centipede's pawn crowns on H1 and a hostile knight is born.
From F2 to G1, our hero's king swallows Centipede's knight.
From the dark, Centipede pushes the king to G4. A clean strike: our hero's king topples the knight on H1.
Centipede answers by moving the king from G4 to H4, and right after that our hero slides the king across the board, from H1 to G2. With dungeon cunning, Centipede brings the pawn to G5.
With a steady hand, our hero brings the king to F3. Centipede gives check with the pawn on G4.
our hero advances the king from F3 to F4, and centipede sets the king on H5, watching every square. our hero gives check with the rook on H1.
From the dark, Centipede pushes the king to G6. From F4 to G4, our hero's king swallows Centipede's pawn.
Centipede answers by moving the king from G6 to G7; then our hero slides the king across the board, from G4 to F5. With dungeon cunning, Centipede brings the king to F8.
With a steady hand, our hero brings the rook to H7, and centipede's king advances from F8 to G8. our hero advances the king from F5 to G6, while centipede sets the king on F8, watching every square.
Without hurry or fear, our hero places the rook on A7. From the dark, Centipede pushes the king to E8; then our hero's king takes F6, leaving G6 behind.
Centipede answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from F6 to E6. With dungeon cunning, Centipede brings the king to E8.
our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 22 / 7
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 93% of the games on this floor.