Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's bishop lands on D2 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Slug brings the pawn to B4. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C3.
our hero advances the pawn from E2 to E3, and right after that slug sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Slug pushes the king to G7, while our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from G7 to H7, and our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the king to F2, and right after that slug's king advances from H7 to H8.
our hero advances the king from F2 to G3; then slug sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Slug pushes the king to G8, and our hero's king takes F5, leaving F4 behind. Slug answers by moving the pawn from D5 to D4.
our hero claims the enemy pawn by landing on E4.
Check from Slug: the pawn plants itself on F5.
our hero captures the enemy pawn: the king leaps from E4 to F5.
Slug's pawn advances from D4 to D3. our hero advances the king from F5 to E4, and right after that slug sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the pawn to D2. our hero claims the enemy pawn by landing on C5.
On D1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy pawn: the king leaps from C5 to B5.
With dungeon cunning, Slug brings the queen to C2. With a steady hand, our hero brings the king to C4. Check from Slug: the queen plants itself on E4.
our hero captures the enemy pawn: the king leaps from C4 to C3.
Slug sets the king on G7, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the queen to F3, and our hero's king takes D3, leaving D2 behind.
Slug answers by moving the king from G7 to H7, while our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the pawn to B4; then slug's king advances from G8 to H7. our hero advances the pawn from B4 to B5, and right after that slug sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on B6. A cruel blow: Slug's king captures our hero's pawn on H5.
our hero's pawn takes B7, leaving B6 behind. Slug's queen falls on B7 and tears the pawn from our hero.
our hero slides the pawn across the board, from E3 to E4; then with dungeon cunning, Slug brings the queen to B4. With a steady hand, our hero brings the pawn to E5, and right after that slug's king advances from H5 to H4.
our hero advances the pawn from E5 to E6. Slug's queen reaches B5 and threatens our hero's king.
Without hurry or fear, our hero places the king on D4. Check from Slug: the queen plants itself on B6.
our hero's king takes D5, leaving D4 behind. Slug gives check with the queen on B3.
our hero slides the king across the board, from D5 to D6, and right after that with dungeon cunning, Slug brings the queen to F3. With a steady hand, our hero brings the pawn to E7.
Check from Slug: the queen plants itself on F6.
our hero advances the king from D6 to D7. Slug gives check with the queen on D4.
Without hurry or fear, our hero places the king on C8. Slug's queen reaches C5 and threatens our hero's king.
our hero's king takes D8, leaving C8 behind. Check from Slug: the queen plants itself on D6.
our hero slides the king across the board, from D8 to C8; then with dungeon cunning, Slug brings the queen to D2. our hero claims the enemy queen by landing on D2.
Slug's king advances from H4 to G4. our hero's pawn crowns on E8 and becomes a queen.
Slug sets the king on F3, watching every square. From E3, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G2. Check: our hero tightens the net by bringing the queen to E2.
Slug answers by moving the king from G2 to H1, while our hero slides the bishop across the board, from D2 to F4. With dungeon cunning, Slug brings the king to G1.
With a steady hand, our hero brings the queen to F3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 79% of the games on this floor.