Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on D4 and defeats Slug's pawn!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Slug sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

From the dark, Slug pushes the pawn to D5, while our hero's pawn takes D4, leaving D2 behind. Slug answers by moving the king from D8 to E7.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

With dungeon cunning, Slug brings the pawn to D4. our hero claims the enemy pawn by landing on D4.

Slug's king advances from E7 to E8. our hero advances the pawn from B3 to B4.

A cruel blow: Slug's pawn captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on C5.

From the dark, Slug pushes the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug answers by moving the pawn from F7 to F5, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to E7.

With a steady hand, our hero brings the pawn to C7; then slug's king advances from E7 to F7. our hero's pawn crowns on C8 and becomes a queen.

Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to G7.

our hero claims the enemy pawn by landing on F5.

Slug answers by moving the king from G7 to H7. our hero gives check with the queen on C7.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to F6, and right after that slug's king advances from G8 to F8.

Check: our hero tightens the net by bringing the queen to D6.

Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to G6, and our hero's pawn takes E5, leaving E4 behind.

Slug answers by moving the king from G6 to F7. Check: our hero tightens the net by bringing the queen to D5.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to E6; then slug's king advances from E8 to F8.

From E7, our hero's pawn forces Slug to defend.

Slug sets the king on E8, watching every square. our hero captures the pawn on B5 and leaves Slug in check.

From the dark, Slug pushes the king to F7. our hero gives check with the queen on D5.

Slug answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the king to H7.

our hero's pawn crowns on F8 and becomes a queen.

Slug's king advances from H7 to G6. our hero's pawn crowns on E8 and becomes a queen.

Slug sets the king on H7, watching every square, while without hurry or fear, our hero places the queen on E6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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