Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's rook lands on A4 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

Loading…

The battle, move by move

A clean strike: our hero's rook topples the rook on A4.

Bat's knight advances from D5 to B4. our hero advances the rook from A4 to A7, and bat sets the pawn on E3, watching every square.

A clean strike: our hero's rook topples the pawn on B7.

From the dark, Bat pushes the pawn to D5. From B7 to B6, our hero's rook swallows Bat's pawn.

Bat answers by moving the knight from B4 to A6. A clean strike: our hero's rook topples the knight on A6.

With dungeon cunning, Bat brings the pawn to E4. From A6 to H6, our hero's rook swallows Bat's pawn.

Bat's pawn advances from C5 to C4. our hero advances the rook from H6 to D6. Bat captures the pawn on D2 and puts our hero in check.

From C1 to D2, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the king to F8. A clean strike: our hero's rook topples the pawn on D5.

Bat answers by moving the king from F8 to E7, and right after that our hero slides the rook across the board, from D5 to C5. From the shadows, Backstab. Bat loses a piece to our hero's blade.

With dungeon cunning, Bat brings the king to D7, while with a steady hand, our hero brings the rook to E5. Bat's king advances from D7 to D8.

From E5 to E4, our hero's rook swallows Bat's pawn.

Bat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the bishop to A5.

From the dark, Bat pushes the king to C8. our hero gives check with the rook on E8.

Bat answers by moving the king from C8 to D7, while our hero slides the rook across the board, from E8 to G8. With dungeon cunning, Bat brings the king to E6.

Check: our hero tightens the net by bringing the rook to G6.

Bat's king advances from E6 to D7, while our hero advances the bishop from A5 to B6. Bat sets the king on C8, watching every square.

From G8, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to D7. our hero's knight takes F3, leaving G1 behind, and right after that bat answers by moving the king from D7 to D6.

our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Bat brings the king to D7. From G7, our hero's rook forces Bat to defend.

Bat's king advances from D7 to E8, and our hero advances the knight from D4 to F5. Bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the rook on G6, and right after that from the dark, Bat pushes the king to E8. From D6, our hero's knight forces Bat to defend.

Bat answers by moving the king from E8 to E7. Check: our hero tightens the net by bringing the knight to C8.

With dungeon cunning, Bat brings the king to D7, and with a steady hand, our hero brings the knight to A7. Bat's king advances from D7 to E8, while our hero advances the pawn from C2 to C4.

Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on C5; then from the dark, Bat pushes the king to E8.

our hero's pawn takes C6, leaving C5 behind, and right after that bat answers by moving the king from E8 to E7. our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Bat brings the king to E8. Promotion: on C8, our hero turns a pawn into a queen.

Bat's king advances from E8 to F7, and our hero advances the rook from G6 to G5. Bat sets the king on E7, watching every square.

From C5, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to E6. Check: our hero tightens the net by bringing the queen to E3.

Bat answers by moving the king from E6 to F6, while our hero slides the rook across the board, from G5 to D5. With dungeon cunning, Bat brings the king to F7.

From D7, our hero's rook forces Bat to defend.

Bat's king advances from F7 to G8. Check: our hero tightens the net by bringing the queen to G3.

Bat sets the king on F8, watching every square. our hero gives check with the bishop on C5.

From the dark, Bat pushes the king to E8. our hero's rook takes D5, leaving D7 behind, and right after that bat answers by moving the king from E8 to F7.

Check: our hero tightens the net by bringing the queen to C7.

With dungeon cunning, Bat brings the king to E8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 10 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

More from floor 4