Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's rook lands on A4 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
Loading…
The battle, move by move
our hero captures the enemy rook: the rook leaps from A1 to A4.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the knight to E2, and right after that bat's pawn advances from C5 to C4.
our hero advances the pawn from H2 to H4; then bat sets the pawn on H5, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Bat pushes the knight to E3. our hero captures the enemy pawn: the rook leaps from C4 to E4.
Check from Bat: the knight plants itself on G2.
our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Bat brings the pawn to D5. our hero captures the enemy pawn: the rook leaps from E4 to E5.
Bat's king advances from D7 to D6. our hero claims the enemy pawn by landing on H5.
Bat's knight falls on H4 and tears the pawn from our hero.
our hero captures the enemy knight: the rook leaps from H5 to H4.
From the dark, Bat pushes the king to C7. Check: our hero tightens the net by bringing the bishop to F4.
Bat answers by moving the king from C7 to D7, and our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Bat brings the king to D8.
From E6, our hero's knight forces Bat to defend.
Bat's king advances from D8 to E7. our hero advances the knight from E6 to G5; then bat sets the king on E8, watching every square.
Without hurry or fear, our hero places the bishop on C7. From the dark, Bat pushes the king to D7. our hero captures the enemy pawn: the bishop leaps from C7 to B6.
our hero activates Backstab and silently removes a threat from Bat.
Bat answers by moving the king from D7 to C6, and right after that our hero slides the bishop across the board, from B6 to E3. With dungeon cunning, Bat brings the king to C7.
our hero gives check with the knight on E6.
Bat's king advances from C7 to C8, and right after that our hero advances the rook from H4 to H7. Bat sets the king on B8, watching every square.
Without hurry or fear, our hero places the rook on D7, while from the dark, Bat pushes the pawn to D4. our hero claims the enemy pawn by landing on D4.
Bat answers by moving the king from B8 to C8; then our hero slides the rook across the board, from D7 to D6. With dungeon cunning, Bat brings the king to B7.
Check: our hero tightens the net by bringing the knight to C5.
Bat's king advances from B7 to A7. our hero gives check with the knight on D7.
Bat sets the king on A8, watching every square. From B6, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to A7. Check: our hero tightens the net by bringing the knight to C8.
Bat answers by moving the king from A7 to B7, and right after that our hero slides the knight across the board, from C8 to B6. With dungeon cunning, Bat brings the king to C7.
From D7, our hero's rook forces Bat to defend.
Bat's king advances from C7 to C6, and right after that our hero advances the king from F2 to E2. Bat sets the king on B5, watching every square.
Without hurry or fear, our hero places the knight on D5, while from the dark, Bat pushes the king to A6. From D6, our hero's rook forces Bat to defend.
Bat answers by moving the king from A6 to B5. Check: our hero tightens the net by bringing the knight to C3.
With dungeon cunning, Bat brings the king to B4, and right after that with a steady hand, our hero brings the king to D3. Bat's king advances from B4 to A3; then our hero advances the rook from D6 to B6.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 40 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 54% of the games on this floor.