Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the bishop leaps from C1 to F4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero advances the knight from G1 to H3, and bat sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on F2.

From the dark, Bat pushes the knight to E3. From F2 to E4, our hero's knight swallows Bat's pawn.

Bat answers by moving the knight from E3 to G4. A clean strike: our hero's knight topples the pawn on D6.

With dungeon cunning, Bat brings the rook to F4. With a steady hand, our hero brings the pawn to D3. Bat moves the knight from G4 to H2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the rook on F4.

Bat sets the king on D7, watching every square. From D6 to B7, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the king to E7. A clean strike: our hero's bishop topples the pawn on H6.

Bat's knight reaches F3 and threatens our hero's king.

From E2 to F3, our hero's pawn swallows Bat's knight.

With dungeon cunning, Bat brings the pawn to B5. A clean strike: our hero's knight topples the pawn on C5.

Bat's pawn advances from E5 to E4. From F3 to E4, our hero's pawn swallows Bat's pawn.

Bat sets the king on F7, watching every square; then without hurry or fear, our hero places the knight on D7. From the dark, Bat pushes the king to G6, and right after that our hero's bishop takes F4, leaving H6 behind.

Bat answers by moving the king from G6 to H5. Check: our hero tightens the net by bringing the knight to F6.

With dungeon cunning, Bat brings the king to H4. With a steady hand, our hero brings the king to F2, and bat's pawn advances from B5 to B4.

our hero advances the king from F2 to G2, while bat sets the pawn on B3, watching every square. From C2 to B3, our hero's pawn swallows Bat's pawn.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 14% of the games on this floor.

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