Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's queen lands on A8 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
Loading…
The battle, move by move
our hero advances the king from E1 to D2; then bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on E3.
After toppling the pawn on E3, Bat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D2 to E3.
Bat answers by moving the knight from B7 to D8. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Bat brings the rook to H5. With a steady hand, our hero brings the king to D5; then bat's pawn advances from A4 to A3.
our hero claims the enemy pawn by landing on D6.
Bat gives check with the knight on B7.
Without hurry or fear, our hero places the king on C6. Bat's rook reaches H6 and threatens our hero's king.
our hero's king takes B5, leaving C6 behind. Bat answers by moving the rook from H6 to D6, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to G4, and right after that bat's king advances from E7 to E6.
our hero advances the pawn from G4 to G5; then bat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on A4.
Bat gives check with the pawn on B5.
our hero captures the enemy pawn: the king leaps from A4 to A3.
Bat's pawn reaches B4 and threatens our hero's king.
our hero slides the king across the board, from A3 to B3. Check from Bat: the pawn plants itself on C4.
our hero captures the enemy pawn: the king leaps from B3 to C4.
Bat gives check with the rook on D4.
our hero advances the king from C4 to B3, and right after that bat sets the rook on G4, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Bat pushes the pawn to A6, while our hero's pawn takes A4, leaving A2 behind. Bat gives check with the rook on G3.
our hero captures the enemy pawn: the king leaps from B3 to B4.
Bat's knight reaches C6 and threatens our hero's king.
With a steady hand, our hero brings the king to C5, and right after that bat's knight advances from C6 to A5. our hero advances the king from C5 to B6.
Bat gives check with the knight on C4.
our hero claims the enemy pawn by landing on A6.
From the dark, Bat pushes the rook to G2, and our hero's king takes B5, leaving A6 behind. Check from Bat: the knight plants itself on A3.
our hero slides the king across the board, from B5 to B4. Bat gives check with the rook on B2.
our hero captures the enemy knight: the king leaps from B4 to A3.
Bat's rook advances from B2 to B8. our hero advances the pawn from A4 to A5, and right after that bat sets the rook on A8, watching every square.
Without hurry or fear, our hero places the king on B4. Bat gives check with the rook on B8.
our hero's king takes A4, leaving B4 behind. Bat answers by moving the rook from B8 to C8, and our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Bat brings the rook to A8. With a steady hand, our hero brings the king to B5, and right after that bat's pawn advances from E5 to E4.
our hero advances the king from B5 to C4; then bat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Bat pushes the king to F6, and our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from F6 to G6.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Bat brings the king to H5. our hero captures the enemy rook: the queen leaps from G8 to A8.
Bat's king advances from H5 to G5. our hero claims the enemy pawn by landing on E4.
Bat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on A7. From the dark, Bat pushes the king to G5.
our hero's pawn crowns on A8 and becomes a queen.
Bat answers by moving the king from G5 to H6. From H4, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to G7. Check: our hero tightens the net by bringing the queen to G4.
Bat's king advances from G7 to F7. our hero gives check with the queen on F4.
Bat sets the king on G7, watching every square. From G4, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to H7. Check: our hero tightens the net by bringing the queen to G8.
Bat answers by moving the king from H7 to H6. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 26 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.