Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the knight leaps from A5 to C6 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero advances the king from E1 to E2, and centipede sets the pawn on B3, watching every square. Check: our hero tightens the net by bringing the rook to A8.

From the dark, Centipede pushes the king to E7. our hero gives check with the rook on A7.

Centipede answers by moving the bishop from D6 to C7. By taking the bishop on C7, our hero drives Centipede into check.

With dungeon cunning, Centipede brings the king to F8. Check: our hero tightens the net by bringing the rook to C8.

Centipede's king advances from F8 to E7. our hero gives check with the rook on C7.

Centipede sets the king on E6, watching every square. From E2 to D3, our hero's king swallows Centipede's knight.

From the dark, Centipede pushes the rook to F1; then our hero's knight takes E2, leaving G1 behind. Centipede answers by moving the king from E6 to D6, and right after that our hero slides the rook across the board, from C7 to A7.

With dungeon cunning, Centipede brings the rook to F5. From A6, our hero's rook forces Centipede to defend.

Centipede's king advances from D6 to E7. our hero advances the knight from E2 to D4, and centipede sets the rook on F4, watching every square.

A clean strike: our hero's knight topples the pawn on B3.

Check from Centipede: the rook plants itself on F3.

our hero's king takes C2, leaving D3 behind. Centipede answers by moving the rook from F3 to F6.

Check: our hero tightens the net by bringing the rook to A7.

With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the knight to C5, and centipede's rook advances from F6 to C6.

our hero advances the pawn from D2 to D4, while centipede sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Centipede pushes the pawn to H3. our hero gives check with the knight on B7.

Centipede answers by moving the king from D8 to E7. From A5, our hero's knight forces Centipede to defend.

With dungeon cunning, Centipede brings the king to F6. A clean strike: our hero's knight topples the rook on C6.

Centipede's king advances from F6 to E6. our hero gives check with the rook on E7.

Centipede sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on D5. From the dark, Centipede pushes the pawn to G3.

From H2 to G3, our hero's pawn swallows Centipede's pawn.

Centipede answers by moving the pawn from G5 to G4; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Centipede brings the pawn to H2.

With a steady hand, our hero brings the rook to E1, and centipede's king advances from F6 to G5. our hero advances the pawn from D6 to D7, while centipede sets the king on F6, watching every square.

Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Centipede pushes the king to F7. From E7, our hero's queen forces Centipede to defend.

Centipede answers by moving the king from F7 to G8, and right after that our hero slides the queen across the board, from E7 to F6. With dungeon cunning, Centipede brings the pawn to G5.

our hero gives check with the rook on E8.

Centipede's king advances from G8 to H7. From E7, our hero's rook forces Centipede to defend.

Centipede sets the king on G8, watching every square. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 3

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 61% of the games on this floor.

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