Battle chronicle

In the depths of Sewers, our hero faces Centipede.

With an adventurer's precision, our hero takes the rival queen on G1.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

With a steady hand, our hero brings the king to D2, and centipede's knight advances from H6 to F5. A clean strike: our hero's king topples the pawn on D3.

Centipede sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on C3. From the dark, Centipede pushes the knight to G7.

A clean strike: our hero's king topples the rook on B4.

Check from Centipede: the bishop plants itself on E1.

our hero slides the king across the board, from B4 to B3, and with dungeon cunning, Centipede brings the knight to F5. With a steady hand, our hero brings the bishop to B2, while centipede's bishop advances from E1 to F2.

From B2 to F6, our hero's bishop swallows Centipede's pawn.

Centipede sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Centipede pushes the pawn to G4. Check: our hero tightens the net by bringing the rook to D1.

Centipede answers by moving the knight from F5 to D6; then our hero slides the bishop across the board, from F6 to E5. With dungeon cunning, Centipede brings the king to E6.

From E5 to D6, our hero's bishop swallows Centipede's knight.

Centipede's pawn advances from F7 to F5. our hero advances the bishop from D6 to B4. Centipede advances to G3 and claims our pawn.

Without hurry or fear, our hero places the bishop on E1. From the dark, Centipede pushes the pawn to H4.

A clean strike: our hero's bishop topples the bishop on G3.

Centipede advances to G3 and claims our bishop.

Check: our hero tightens the net by bringing the rook to E1.

With dungeon cunning, Centipede brings the king to D6. With a steady hand, our hero brings the king to C4, while centipede's king advances from D6 to D7.

our hero advances the king from C4 to D5, and centipede sets the pawn on G2, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Centipede pushes the king to E7. our hero gives check with the king on F4.

Centipede answers by moving the king from E7 to F6; then our hero slides the knight across the board, from G1 to E2. Centipede gives check with the pawn on G5.

With a steady hand, our hero brings the king to G3. Centipede's pawn crowns on G1 and a hostile queen is born.

A clean strike: our hero's rook topples the queen on G1.

Centipede sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on D4. From the dark, Centipede pushes the king to G7.

By taking the pawn on F5, our hero drives Centipede into check.

Centipede answers by moving the king from G7 to F8, and right after that our hero slides the knight across the board, from F5 to H6. With dungeon cunning, Centipede brings the king to G7.

A clean strike: our hero's knight topples the pawn on G4.

Centipede's king advances from G7 to H7. Check: our hero tightens the net by bringing the rook to H1.

Centipede sets the king on G8, watching every square; then without hurry or fear, our hero places the knight on E5. From the dark, Centipede pushes the king to G7, and right after that our hero's king takes G4, leaving G3 behind.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the king from G7 to F6, while our hero slides the king across the board, from G4 to F4. With dungeon cunning, Centipede brings the king to E7, and with a steady hand, our hero brings the rook to H6.

Centipede's king advances from E7 to D8. From C6, our hero's knight forces Centipede to defend.

Centipede sets the king on C8, watching every square. Without hurry or fear, our hero places the rook on H7.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 35 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
25 / 4
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 66% of the games on this floor.

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