Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on D5.
Centipede's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. Check from Centipede: the knight plants itself on F4.
our hero's king takes E3, leaving E2 behind. Centipede answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from A2 to A3.
Centipede's knight reaches D5 and threatens our hero's king.
With a steady hand, our hero brings the king to E4. A cruel blow: Centipede's pawn captures our hero's pawn on A3.
our hero claims the enemy knight by landing on D5.
Centipede sets the king on F8, watching every square, and without hurry or fear, our hero places the king on C4. A cruel blow: Centipede's bishop captures our hero's pawn on H2.
our hero's king takes B3, leaving C4 behind. Centipede answers by moving the bishop from H2 to C7. our hero captures the enemy pawn: the king leaps from B3 to A3.
With dungeon cunning, Centipede brings the pawn to G3. With a steady hand, our hero brings the king to B3, and right after that centipede's rook advances from F6 to F2.
our hero advances the king from B3 to C3; then centipede sets the pawn on G2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Centipede pushes the rook to F6, and our hero's king takes E2, leaving D3 behind. Centipede answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Centipede brings the pawn to H2. With a steady hand, our hero brings the king to E2; then centipede's king advances from F8 to G7.
our hero advances the king from E2 to E3, and right after that centipede sets the rook on F4, watching every square. Without hurry or fear, our hero places the king on E2.
On G1, Centipede promotes and gains a reinforcing queen.
our hero's king takes D2, leaving E2 behind. Centipede gives check with the rook on F2.
our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Centipede brings the pawn to G4. With a steady hand, our hero brings the king to E4, and right after that centipede's queen advances from G1 to F1.
our hero advances the king from E4 to D5. Centipede gives check with the queen on G2.
Without hurry or fear, our hero places the king on D4. From the dark, Centipede pushes the queen to A8, and our hero's king takes E3, leaving D4 behind.
Centipede answers by moving the rook from F2 to G2, while our hero slides the king across the board, from E3 to D4. With dungeon cunning, Centipede brings the queen to E8.
With a steady hand, our hero brings the king to D5. Centipede's rook reaches D2 and threatens our hero's king.
our hero advances the king from D5 to C5, and right after that centipede sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Centipede pushes the rook to D5. our hero claims the enemy rook by landing on D5.
Centipede's queen reaches E5 and threatens our hero's king.
our hero slides the king across the board, from D5 to C4. On H1, Centipede promotes and gains a reinforcing knight.
With a steady hand, our hero brings the king to D3, and right after that centipede's queen advances from E5 to C5. our hero advances the king from D3 to E4.
Centipede's edge falls on F2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 60
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 4
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (60 moves) lasted longer than 59% of the games on this floor.