Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Slug brings the knight to E4. With a steady hand, our hero brings the pawn to F3.
A cruel blow: Slug's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Slug sets the knight on F6, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
From the dark, Slug pushes the bishop to B4. our hero claims the enemy bishop by landing on B4.
Slug answers by moving the knight from F6 to E4. our hero captures the enemy knight: the pawn leaps from F3 to E4.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to B5, and right after that slug's pawn advances from D7 to D6.
our hero advances the pawn from B5 to B6; then slug sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on B7.
From the dark, Slug pushes the pawn to D5. our hero's pawn crowns on B8 and becomes a queen.
Slug answers by moving the king from G8 to F7, while our hero slides the bishop across the board, from H6 to G5. With dungeon cunning, Slug brings the pawn to D4.
With a steady hand, our hero brings the knight to F3; then slug's pawn advances from D4 to D3. our hero claims the enemy pawn by landing on D3.
Slug sets the pawn on H5, watching every square. our hero captures the pawn on E5 and leaves Slug in check.
From the dark, Slug pushes the king to G7, while our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the pawn from H5 to H4, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Slug brings the pawn to H3. With a steady hand, our hero brings the pawn to A6, and right after that slug's king advances from G7 to H7.
our hero advances the pawn from A6 to A7; then slug sets the king on G7, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Slug pushes the king to H7, and our hero's queen takes E8, leaving B8 behind. Slug answers by moving the king from H7 to G7.
And it is checkmate: our hero ends the game on E7.
In that instant, Backstab: one of Slug's pieces vanishes without a trace.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 45 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
- Skills used
- 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 22% of the games on this floor.