Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from F2 to A7 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero advances the king from E1 to D2, while centipede sets the rook on E6, watching every square. From D2 to D3, our hero's king swallows Centipede's knight.

From the dark, Centipede pushes the king to D7; then our hero's king takes C4, leaving D3 behind. Centipede answers by moving the bishop from D6 to E5.

From C4 to B4, our hero's king swallows Centipede's pawn.

With dungeon cunning, Centipede brings the rook to E7. With a steady hand, our hero brings the king to C5, while centipede's bishop advances from E5 to B2.

From C1 to B2, our hero's bishop swallows Centipede's bishop.

Centipede sets the rook on E2, watching every square; then without hurry or fear, our hero places the bishop on G7. Centipede gives check with the rook on C2.

our hero's king takes B4, leaving C5 behind. Centipede answers by moving the pawn from G4 to G3.

A clean strike: our hero's bishop topples the pawn on H6.

With dungeon cunning, Centipede brings the pawn to H3. From H6 to G5, our hero's bishop swallows Centipede's pawn.

Centipede's king advances from D7 to E6. our hero advances the bishop from G5 to F4. Centipede's rook reaches C4 and threatens our hero's king.

Without hurry or fear, our hero places the king on B3. From the dark, Centipede pushes the rook to C6.

A clean strike: our hero's bishop topples the pawn on G3.

Centipede answers by moving the rook from C6 to C8, and right after that our hero slides the king across the board, from B3 to B2. With dungeon cunning, Centipede brings the pawn to H4.

A clean strike: our hero's bishop topples the pawn on H4.

Centipede's king advances from E6 to D5. our hero advances the bishop from H4 to G3, and centipede sets the rook on E8, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Centipede pushes the rook to B8, and right after that our hero's king takes D2, leaving C2 behind.

Centipede answers by moving the rook from B8 to F8; then our hero slides the king across the board, from D2 to E2. With dungeon cunning, Centipede brings the pawn to G5.

With a steady hand, our hero brings the king to F3, and centipede's rook advances from F8 to C8. our hero advances the king from F3 to G4.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede sets the king on D4, watching every square. From G4 to H3, our hero's king swallows Centipede's pawn.

From the dark, Centipede pushes the rook to A8. our hero's king takes G4, leaving H3 behind, and right after that centipede answers by moving the king from D4 to D3.

our hero slides the king across the board, from G4 to F5. With dungeon cunning, Centipede brings the rook to A6, while with a steady hand, our hero brings the king to G5.

Centipede gives check with the rook on A5.

our hero advances the king from G5 to F6; then centipede sets the rook on A7, watching every square. Without hurry or fear, our hero places the bishop on F2, and right after that from the dark, Centipede pushes the king to D2.

From F2 to A7, our hero's bishop swallows Centipede's rook.

Centipede answers by moving the king from D2 to C2. A clean strike: our hero's king topples the pawn on F7.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
57
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 51% of the games on this floor.

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