Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the king leaps from D1 to C2 and captures the enemy queen.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Centipede gives check with the bishop on F4.

A clean strike: our hero's king topples the knight on D3.

Centipede's rook reaches D6 and threatens our hero's king.

With a steady hand, our hero brings the king to C4. Check from Centipede: the rook plants itself on C6.

A clean strike: our hero's king topples the pawn on B4.

Centipede sets the rook on C8, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Centipede pushes the bishop to E5; then our hero's king takes B5, leaving B4 behind.

Centipede answers by moving the rook from C8 to D8, and right after that our hero slides the king across the board, from B5 to B6. Centipede gives check with the bishop on D4.

With a steady hand, our hero brings the king to B7. Centipede's rook reaches B8 and threatens our hero's king.

From B7 to B8, our hero's king swallows Centipede's rook.

Centipede sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on B4. From the dark, Centipede pushes the pawn to F6, and right after that our hero's bishop takes F8, leaving B4 behind.

Centipede's bishop reaches E5 and threatens our hero's king.

our hero slides the king across the board, from B8 to B7, while with dungeon cunning, Centipede brings the bishop to A1. From F8 to H6, our hero's bishop swallows Centipede's pawn.

Centipede's king advances from D7 to E6. our hero advances the king from B7 to C7. Centipede's bishop reaches E5 and threatens our hero's king.

Without hurry or fear, our hero places the king on D8. From the dark, Centipede pushes the pawn to H3; then our hero's king takes E8, leaving D8 behind.

Centipede answers by moving the pawn from G4 to G3. From H6 to G5, our hero's bishop swallows Centipede's pawn.

With dungeon cunning, Centipede brings the pawn to H4. A clean strike: our hero's bishop topples the pawn on H4.

Centipede's pawn advances from F6 to F5. From H4 to G3, our hero's bishop swallows Centipede's pawn.

Centipede sets the pawn on F4, watching every square. A clean strike: our hero's bishop topples the pawn on F4.

From the dark, Centipede pushes the bishop to A1, and right after that our hero's king takes F8, leaving E8 behind. Centipede answers by moving the bishop from A1 to D4; then our hero slides the king across the board, from F8 to G8.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the bishop to G5, and centipede's king advances from D7 to E6.

our hero advances the king from G8 to H7, while centipede sets the pawn on H2, watching every square. From H7 to G6, our hero's king swallows Centipede's pawn.

From the dark, Centipede pushes the bishop to C3; then our hero's king takes H5, leaving G6 behind. Centipede's pawn crowns on H1 and a hostile queen is born.

our hero slides the king across the board, from H5 to G4. Check from Centipede: the queen plants itself on G2.

With a steady hand, our hero brings the king to H4. Centipede gives check with the bishop on E1.

our hero advances the king from H4 to H5. Centipede's queen reaches F3 and threatens our hero's king.

Without hurry or fear, our hero places the king on G6. From the dark, Centipede pushes the queen to D1, and right after that our hero's pawn takes A3, leaving A2 behind.

Centipede gives check with the queen on B1.

our hero slides the king across the board, from G6 to H6, while with dungeon cunning, Centipede brings the bishop to B4. From A3 to B4, our hero's pawn swallows Centipede's bishop.

Check from Centipede: the queen plants itself on H1.

our hero advances the king from H6 to G6, while centipede sets the king on D6, watching every square. Check: our hero tightens the net by bringing the bishop to F4.

From the dark, Centipede pushes the king to D5; then our hero's pawn takes B5, leaving B4 behind. Check from Centipede: the queen plants itself on B1.

our hero slides the king across the board, from G6 to G5, and with dungeon cunning, Centipede brings the queen to E1. With a steady hand, our hero brings the pawn to B6, while centipede's queen advances from E1 to E6.

our hero advances the pawn from B6 to B7. Check from Centipede: the queen plants itself on G8.

Without hurry or fear, our hero places the king on F5. Centipede gives check with the queen on F7.

our hero's king takes G4, leaving F5 behind. Centipede moves the queen from F7 to B7 and topples our hero's pawn.

our hero slides the king across the board, from G4 to F3. Check from Centipede: the queen plants itself on B3.

With a steady hand, our hero brings the king to G2. Centipede gives check with the queen on B2.

our hero advances the king from G2 to F3. Centipede's queen reaches A3 and threatens our hero's king.

Without hurry or fear, our hero places the bishop on E3. From the dark, Centipede pushes the king to C4; then our hero's king takes E4, leaving F3 behind.

Centipede gives check with the queen on A8.

our hero slides the king across the board, from E4 to F4, and with dungeon cunning, Centipede brings the queen to A2. With a steady hand, our hero brings the bishop to F2, while centipede's queen advances from A2 to A6.

our hero advances the king from F4 to E3, and centipede sets the king on B4, watching every square. Check: our hero tightens the net by bringing the bishop to E1.

From the dark, Centipede pushes the king to B5, and right after that our hero's king takes D3, leaving E3 behind. Check from Centipede: the king plants itself on C6.

our hero slides the king across the board, from D3 to D4, while with dungeon cunning, Centipede brings the queen to B5. With a steady hand, our hero brings the king to E4.

Centipede's queen reaches C4 and threatens our hero's king.

our hero advances the king from E4 to E3. Check from Centipede: the queen plants itself on E6.

Without hurry or fear, our hero places the king on D2. Centipede gives check with the queen on A2.

our hero's king takes D1, leaving D2 behind. Centipede's queen reaches B1 and threatens our hero's king.

our hero slides the king across the board, from D1 to E2. Check from Centipede: the queen plants itself on B5.

With a steady hand, our hero brings the king to F2, while centipede's queen advances from B5 to B7. our hero advances the bishop from E1 to D2.

Centipede's queen reaches F7 and threatens our hero's king.

Without hurry or fear, our hero places the king on E1. From the dark, Centipede pushes the king to B5, and right after that our hero's king takes D1, leaving E1 behind.

Centipede gives check with the queen on B3.

our hero slides the king across the board, from D1 to C1, while with dungeon cunning, Centipede brings the queen to A2. With a steady hand, our hero brings the king to D1.

Check from Centipede: the queen plants itself on C2.

A clean strike: our hero's king topples the queen on C2.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
127
How it ended
draw
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
27 / 1
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (127 moves) lasted longer than 97% of the games on this floor.

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