Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on B1.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3. Centipede captures the pawn on G3 and puts our hero in check.
A clean strike: our hero's pawn topples the bishop on G3.
Centipede advances to B1 and claims our knight.
From A1 to B1, our hero's rook swallows Centipede's rook.
Centipede sets the pawn on H4, watching every square. our hero gives check with the rook on B8.
From the dark, Centipede pushes the king to E7. From G3 to H4, our hero's pawn swallows Centipede's pawn.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on H4.
With dungeon cunning, Centipede brings the king to D7. From H4 to H6, our hero's rook swallows Centipede's knight.
Centipede moves the pawn from D3 to E2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on E2.
Centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on H4; then from the dark, Centipede pushes the king to D6.
our hero gives check with the rook on D4.
Centipede answers by moving the king from D6 to E5, and our hero slides the rook across the board, from D4 to A4. With dungeon cunning, Centipede brings the pawn to F5.
Check: our hero tightens the net by bringing the rook to B5.
Centipede's king advances from E5 to F6. our hero gives check with the rook on A6.
Centipede sets the king on E7, watching every square. From B7, our hero's rook forces Centipede to defend.
From the dark, Centipede pushes the king to F8. Check: our hero tightens the net by bringing the rook to A8.
Centipede answers by moving the king from F8 to G7, while our hero slides the bishop across the board, from E2 to A6. With dungeon cunning, Centipede brings the king to F6, and with a steady hand, our hero brings the rook to B5.
Centipede's king advances from F6 to G7, while our hero advances the rook from A8 to C8. Centipede sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the rook on C6; then from the dark, Centipede pushes the pawn to G4. our hero's queen takes E2, leaving D1 behind, and right after that centipede answers by moving the king from G7 to H7.
Check: our hero tightens the net by bringing the queen to E7.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
With dungeon cunning, Centipede brings the king to H8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 14 / 6
- First capture
- move 1
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 30% of the games on this floor.