Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from D3 to E4 and captures the enemy knight.
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Giant Rat advances to A3 and claims our pawn.
our hero's king takes F1, leaving E1 behind. Giant Rat's bishop reaches E2 and threatens our hero's king.
A clean strike: our hero's king topples the bishop on E2.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the bishop to B4, and with a steady hand, our hero brings the king to E3. Giant Rat's king advances from E8 to F7.
A clean strike: our hero's king topples the pawn on E4.
Giant Rat sets the knight on B1, watching every square. From E4 to E5, our hero's king swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to F8. our hero's king takes D4, leaving E5 behind, and right after that giant Rat answers by moving the bishop from B4 to D6.
our hero slides the king across the board, from D4 to C4. Giant Rat's knight reaches D2 and threatens our hero's king.
With a steady hand, our hero brings the king to D4. Giant Rat's king advances from F8 to E7, and our hero advances the king from D4 to D3.
Giant Rat sets the knight on E4, watching every square. A clean strike: our hero's king topples the knight on E4.
From the dark, Giant Rat pushes the king to E6. our hero's king takes D4, leaving E4 behind.
Check from Giant Rat: the bishop plants itself on E5.
our hero slides the king across the board, from D4 to E4. With dungeon cunning, Giant Rat brings the bishop to G3, and with a steady hand, our hero brings the king to F3.
Giant Rat's bishop advances from G3 to E5, while our hero advances the king from F3 to E4. Giant Rat sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the king on D4; then from the dark, Giant Rat pushes the pawn to A4. our hero's king takes C4, leaving D4 behind, and right after that giant Rat answers by moving the pawn from C6 to C5.
our hero slides the king across the board, from C4 to C3. With dungeon cunning, Giant Rat brings the bishop to E7, while with a steady hand, our hero brings the king to B2.
Giant Rat's king advances from E6 to D5, and our hero advances the king from B2 to A3. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat sets the pawn on A5, watching every square, and right after that without hurry or fear, our hero places the king on A4. From the dark, Giant Rat pushes the king to C4.
From A4 to A5, our hero's king swallows Giant Rat's pawn.
Giant Rat gives check with the bishop on D8.
our hero slides the king across the board, from A5 to A6, and with dungeon cunning, Giant Rat brings the king to B4. With a steady hand, our hero brings the king to B7, while giant Rat's king advances from B4 to B5.
our hero advances the king from B7 to B8. Giant Rat sets the bishop on G5, watching every square; then without hurry or fear, our hero places the king on C7.
From the dark, Giant Rat pushes the bishop to F6, and right after that our hero's king takes D6, leaving C7 behind. Giant Rat answers by moving the bishop from F6 to G5.
our hero slides the king across the board, from D6 to D5, while with dungeon cunning, Giant Rat brings the king to A5. A clean strike: our hero's king topples the pawn on C5.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 57
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.