Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
Giant Rat advances its king to A1 and claims our rook.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Giant Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Giant Rat brings the bishop to E6.
With a steady hand, our hero brings the bishop to B2, while giant Rat's pawn advances from A6 to A5. our hero advances the bishop from B2 to C1, and giant Rat sets the bishop on C7, watching every square.
A clean strike: our hero's pawn topples the pawn on E3.
our hero activates Backstab and silently removes a threat from Giant Rat.
From the dark, Giant Rat pushes the king to F7. our hero's pawn takes E4, leaving E3 behind; then giant Rat answers by moving the king from F7 to E7.
our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Giant Rat brings the bishop to C8. From F4 to E5, our hero's bishop swallows Giant Rat's pawn.
Giant Rat's bishop advances from C7 to D8, while our hero advances the bishop from E5 to F4. Giant Rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E5; then from the dark, Giant Rat pushes the king to E6. our hero's bishop takes G5, leaving F4 behind.
Giant Rat advances to G5 and claims our bishop.
our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Giant Rat brings the bishop to C1, while with a steady hand, our hero brings the king to D1.
Giant Rat's bishop advances from C1 to E3. From F2 to E3, our hero's pawn swallows Giant Rat's bishop.
Giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on F3, and right after that from the dark, Giant Rat pushes the king to E6.
our hero's knight takes D2, leaving F3 behind; then giant Rat answers by moving the bishop from C8 to D7. A clean strike: our hero's knight topples the pawn on C4.
With dungeon cunning, Giant Rat brings the bishop to C8. From C4 to A5, our hero's knight swallows Giant Rat's pawn.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's bishop advances from C8 to D7, and right after that our hero advances the pawn from A3 to A4. Giant Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on A3.
From the dark, Giant Rat pushes the king to E6, and right after that our hero's rook takes C1, leaving A1 behind. Giant Rat answers by moving the king from E6 to D5.
From A5 to C6, our hero's knight swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the bishop to F5. With a steady hand, our hero brings the knight to D8, and giant Rat's bishop advances from F5 to D7.
our hero advances the king from D1 to E1. Giant Rat moves the bishop from D7 to G4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on A5. From the dark, Giant Rat pushes the bishop to H5; then our hero's pawn takes A6, leaving A5 behind.
Giant Rat answers by moving the bishop from H5 to G6. our hero slides the pawn across the board, from A6 to A7, and with dungeon cunning, Giant Rat brings the bishop to B1.
Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat's king advances from D5 to C5. A clean strike: our hero's rook topples the bishop on B1.
Giant Rat sets the king on C4, watching every square; then without hurry or fear, our hero places the rook on A1. Giant Rat moves the king from C4 to C3 and topples our hero's pawn.
our hero's king takes D1, leaving E1 behind, and giant Rat answers by moving the king from C3 to B2. our hero slides the rook across the board, from A1 to C1, while with dungeon cunning, Giant Rat brings the king to A2.
With a steady hand, our hero brings the king to D2, and giant Rat's king advances from A2 to B2. our hero advances the king from D2 to D3.
Giant Rat sets the king on B3, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Giant Rat pushes the king to B2; then our hero's rook takes D1, leaving C1 behind.
Giant Rat answers by moving the king from B2 to B3. our hero slides the king across the board, from D4 to D5, and with dungeon cunning, Giant Rat brings the king to C3.
With a steady hand, our hero brings the queen to A4, while giant Rat's king advances from C3 to B2. Check: our hero tightens the net by bringing the queen to D4.
Giant Rat sets the king on B3, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Giant Rat pushes the king to C2, and right after that our hero's king takes D6, leaving D5 behind.
Giant Rat answers by moving the king from C2 to B3. our hero slides the king across the board, from D6 to D7, while with dungeon cunning, Giant Rat brings the king to A3.
With a steady hand, our hero brings the knight to C6, and giant Rat's king advances from A3 to A2. our hero advances the pawn from A4 to A5.
Giant Rat sets the king on B3, watching every square, and right after that without hurry or fear, our hero places the pawn on A6. From the dark, Giant Rat pushes the king to A3; then our hero's pawn takes A7, leaving A6 behind.
Giant Rat answers by moving the king from A3 to B3. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to C2. Check: our hero tightens the net by bringing the queen to E4.
Giant Rat's king advances from C2 to B2, and right after that our hero advances the pawn from E5 to E6. Giant Rat sets the king on B3, watching every square; then without hurry or fear, our hero places the king on E8.
From the dark, Giant Rat pushes the king to B2, and right after that our hero's rook takes A1, leaving D1 behind. Giant Rat answers by moving the king from B2 to C3.
our hero gives check with the queen on C4.
With dungeon cunning, Giant Rat brings the king to B2. With a steady hand, our hero brings the knight to A5. Giant Rat advances to A1 and claims our rook.
Check: our hero tightens the net by bringing the knight to C6.
Giant Rat sets the king on B1, watching every square, and right after that without hurry or fear, our hero places the queen on A3.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 57 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 10
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 97% of the games on this floor.