Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero's bishop lands on B2 and defeats Giant Rat's knight!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Giant Rat's knight reaches D3 and threatens our hero's king.
our hero's king takes D1, leaving E1 behind. Giant Rat answers by moving the bishop from A3 to B4. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Giant Rat gives check with the knight on B2.
our hero claims the enemy knight by landing on B2.
Giant Rat's pawn advances from D6 to D5. our hero advances the knight from G1 to E2; then giant Rat sets the bishop on F3, watching every square.
Without hurry or fear, our hero places the bishop on E5. From the dark, Giant Rat pushes the king to E7, and our hero's pawn takes F5, leaving F4 behind.
Giant Rat answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Giant Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to F7; then giant Rat's king advances from D7 to E7. Check: our hero tightens the net by bringing the bishop to D6.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat sets the king on D7, watching every square. our hero's pawn crowns on F8 and becomes a queen.
From the dark, Giant Rat pushes the pawn to G3. From E7, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from D7 to C6. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Giant Rat brings the king to D5. our hero claims the enemy pawn by landing on G3.
Giant Rat's king advances from D5 to E6; then our hero advances the queen from C7 to F4. Giant Rat sets the bishop on C6, watching every square.
Check: our hero tightens the net by bringing the queen to E3.
From the dark, Giant Rat pushes the king to D7. our hero's knight takes F4, leaving E2 behind, while giant Rat answers by moving the king from D7 to C8.
our hero slides the knight across the board, from F4 to E6. With dungeon cunning, Giant Rat brings the king to B7.
our hero captures the pawn on C5 and leaves Giant Rat in check.
Giant Rat's king advances from B7 to C8. our hero claims the enemy pawn by landing on A6.
Giant Rat sets the bishop on B5, watching every square. our hero captures the enemy bishop: the knight leaps from A6 to B4.
From the dark, Giant Rat pushes the pawn to A4. our hero's knight takes C6, leaving B4 behind, and giant Rat answers by moving the pawn from C4 to C3.
our hero captures the enemy pawn: the queen leaps from E3 to C3.
With dungeon cunning, Giant Rat brings the bishop to A6. From E7, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from C8 to B7. Check: our hero tightens the net by bringing the queen to B4.
Giant Rat sets the king on A7, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Giant Rat pushes the king to A8. Mate. our hero's rook on A6 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 51% of the games on this floor.