Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from G4 to F5 and captures the enemy queen.
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the king from E1 to F1, while giant Rat sets the bishop on C8, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Giant Rat pushes the pawn to A2; then our hero's pawn takes H4, leaving H3 behind. Giant Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Giant Rat brings the king to G7. With a steady hand, our hero brings the king to E2, while giant Rat's pawn advances from C4 to C3.
From E2 to E3, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the pawn on C2, watching every square. A clean strike: our hero's king topples the pawn on E4.
Giant Rat's pawn crowns on A1 and a hostile queen is born.
our hero's knight takes F3, leaving G1 behind. Giant Rat's pawn crowns on C1 and a hostile queen is born.
our hero slides the knight across the board, from F3 to G5. Check from Giant Rat: the queen plants itself on C4.
With a steady hand, our hero brings the king to E3, and giant Rat's queen advances from C4 to F7. A clean strike: our hero's knight topples the queen on F7.
Giant Rat's queen reaches D4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F3. Check from Giant Rat: the queen plants itself on C3.
our hero's king takes G2, leaving F3 behind. Giant Rat gives check with the queen on C2.
our hero slides the king across the board, from G2 to F3. Giant Rat moves the king from G7 to F7 and topples our hero's knight.
With a steady hand, our hero brings the pawn to H6, while giant Rat's pawn advances from A5 to A4. our hero advances the pawn from H6 to H7, and giant Rat sets the king on E8, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to E7. From H8 to C8, our hero's queen swallows Giant Rat's bishop.
Check from Giant Rat: the queen plants itself on C3.
our hero slides the king across the board, from F3 to E4. our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat gives check with the queen on C4.
With a steady hand, our hero brings the king to F3. Giant Rat's queen reaches D3 and threatens our hero's king.
our hero advances the king from F3 to G4. Check from Giant Rat: the queen plants itself on F5.
From G4 to F5, our hero's king swallows Giant Rat's queen.
From the dark, Giant Rat pushes the bishop to B8. A clean strike: our hero's queen topples the bishop on B8.
Giant Rat answers by moving the pawn from A4 to A3, and our hero slides the queen across the board, from B8 to A8. With dungeon cunning, Giant Rat brings the pawn to C5.
A clean strike: our hero's queen topples the pawn on A6.
Giant Rat's king advances from E7 to D8. From A6 to A3, our hero's queen swallows Giant Rat's pawn.
Giant Rat sets the king on E7, watching every square. By taking the pawn on C5, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to D8. our hero's king takes F6, leaving F5 behind; then giant Rat answers by moving the king from D8 to D7.
Check: our hero tightens the net by bringing the queen to D5.
With dungeon cunning, Giant Rat brings the king to C7. our hero gives check with the queen on C5.
Giant Rat's king advances from C7 to D7, while our hero advances the king from F6 to F7. Giant Rat sets the king on D8, watching every square.
Check: our hero tightens the net by bringing the queen to D5.
From the dark, Giant Rat pushes the king to C8. our hero gives check with the queen on C6.
Giant Rat answers by moving the king from C8 to D8, and our hero slides the king across the board, from F7 to F8.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 32 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 29 / 3
- First capture
- move 5
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 72% of the games on this floor.