Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on A3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug's bishop advances from D6 to A3. our hero claims the enemy bishop by landing on A3.
Slug sets the knight on H1, watching every square, and without hurry or fear, our hero places the bishop on G7. From the dark, Slug pushes the pawn to G3.
our hero claims the enemy pawn by landing on G3.
Slug answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Slug brings the knight to F2.
our hero claims the enemy knight by landing on F2.
Slug's pawn advances from H7 to H6. our hero captures the enemy pawn: the bishop leaps from G7 to H6.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the king to D8, and our hero's pawn takes A6, leaving A5 behind.
Slug answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Slug brings the king to D7.
our hero's pawn crowns on A8 and becomes a queen.
Slug's pawn advances from D6 to D5. our hero advances the queen from A8 to B8, and right after that slug sets the pawn on E4, watching every square.
Check: our hero tightens the net by bringing the queen to B7.
From the dark, Slug pushes the king to E8. our hero gives check with the queen on C6.
Slug answers by moving the king from E8 to F7. our hero captures the enemy pawn: the queen leaps from C6 to C3.
With dungeon cunning, Slug brings the pawn to E5. our hero claims the enemy pawn by landing on E5.
Slug's pawn advances from D5 to D4. our hero gives check with the queen on G7.
Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the bishop on F4. Slug gives check with the pawn on E3.
our hero's king takes F3, leaving F2 behind. Slug answers by moving the pawn from D4 to D3. our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Slug brings the king to D7. our hero captures the enemy pawn: the bishop leaps from F4 to E3.
Slug's king advances from D7 to D6. our hero advances the pawn from A2 to A4, and right after that slug sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on B2. From the dark, Slug pushes the king to D7, while our hero's pawn takes A5, leaving A4 behind.
Slug answers by moving the king from D7 to C8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Slug brings the pawn to E5.
With a steady hand, our hero brings the pawn to A7, and right after that slug's king advances from C8 to D7. our hero's pawn crowns on A8 and becomes a queen.
Slug gives check with the pawn on E4.
our hero claims the enemy pawn by landing on E4.
From the dark, Slug pushes the king to E7, and our hero's queen takes B6, leaving B2 behind. Slug answers by moving the king from E7 to F7.
From A7, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to F8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 53% of the games on this floor.