Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the bishop leaps from C1 to A3 and captures the enemy rook.
Neither our hero nor Slug claims victory. A draw on the board.
Loading…
The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
Slug answers by moving the pawn from E4 to E3. our hero claims the enemy pawn by landing on E3.
Slug's pawn falls on A2 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to B3. On A1, Slug promotes and gains a reinforcing rook.
our hero advances the king from E1 to D1, and right after that slug sets the rook on A3, watching every square. our hero captures the enemy rook: the bishop leaps from C1 to A3.
From the dark, Slug pushes the knight to E4, while our hero's knight takes F3, leaving G1 behind. Slug's pawn falls on F3 and tears the knight from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
With dungeon cunning, Slug brings the king to E7. our hero claims the enemy knight by landing on E4.
Slug's king advances from E7 to D8. our hero advances the pawn from H2 to H4; then slug sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to C8, and our hero's pawn takes H6, leaving H5 behind.
Slug answers by moving the king from C8 to C7, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the pawn to F6.
our hero's pawn crowns on H8 and becomes a queen.
Slug's king advances from C7 to B7. our hero claims the enemy pawn by landing on F6.
Slug sets the king on B8, watching every square. our hero captures the pawn on D6 and leaves Slug in check.
From the dark, Slug pushes the king to C8. our hero claims the enemy pawn by landing on B6.
Slug answers by moving the pawn from B5 to B4. our hero captures the pawn on C5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to D8. our hero claims the enemy pawn by landing on B4.
Slug's king advances from D8 to D7. From B7, our hero's queen forces Slug to defend.
Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to F6, and our hero's pawn takes C5, leaving C4 behind.
Slug answers by moving the king from F6 to G6, while our hero slides the queen across the board, from B7 to D5. With dungeon cunning, Slug brings the king to G7.
With a steady hand, our hero brings the pawn to C6; then slug's king advances from G7 to H8. our hero advances the queen from D5 to F7.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.