Battle chronicle
In the depths of Sewers, Alberto C. faces Spider.
Alberto C. answers with fury: the queen leaps from E3 to D3 and captures the enemy knight.
In the end, Alberto C. delivers checkmate and Spider flees the board.
Loading…
The battle, move by move
From D2 to C3, Alberto C.'s pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to G8. With a steady hand, Alberto C. brings the queen to D5, while spider's king advances from E8 to F8.
From D5 to E4, Alberto C.'s queen swallows Spider's knight.
Spider sets the pawn on C6, watching every square. A clean strike: Alberto C.'s queen topples the pawn on E5.
From the dark, Spider pushes the pawn to A3. From E5 to E3, Alberto C.'s queen swallows Spider's pawn.
Spider moves the pawn from A3 to B2 and topples Alberto C.'s pawn.
A clean strike: Alberto C.'s bishop topples the pawn on B2.
With dungeon cunning, Spider brings the knight to F6. With a steady hand, Alberto C. brings the queen to B6, and spider's king advances from F8 to G7.
A clean strike: Alberto C.'s queen topples the pawn on C6.
Spider sets the knight on G4, watching every square, and right after that without hurry or fear, Alberto C. places the queen on F3. From the dark, Spider pushes the knight to E5; then alberto C.'s queen takes E3, leaving F3 behind.
Spider gives check with the knight on D3.
From E3 to D3, Alberto C.'s queen swallows Spider's knight.
With dungeon cunning, Spider brings the king to F8. Alberto C. gives check with the queen on D8.
Spider's king advances from F8 to F7. Alberto C. advances the knight from B1 to A3, and spider sets the pawn on E6, watching every square.
Long castle: Alberto C. shifts the king to a new refuge. From the dark, Spider pushes the king to G7. Alberto C. gives check with the rook on D7.
Spider answers by moving the king from G7 to H6; then alberto C. slides the queen across the board, from D8 to F6. With dungeon cunning, Spider brings the king to H5.
Check: Alberto C. tightens the net by bringing the queen to F3.
Spider's king advances from H5 to G5. Alberto C. gives check with the rook on D5.
Spider sets the king on H6, watching every square, and right after that without hurry or fear, Alberto C. places the rook on D7. From the dark, Spider pushes the king to G5.
Check: Alberto C. tightens the net by bringing the knight to H3.
Spider answers by moving the king from G5 to H6, and right after that alberto C. slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the pawn to G5.
With a steady hand, Alberto C. brings the bishop to E2, while spider's pawn advances from G5 to G4. Check: Alberto C. tightens the net by bringing the queen to F6.
Spider sets the king on H5, watching every square. And it is checkmate: Alberto C. ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 12 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 31% of the games on this floor.